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Re: Re: Lua with ints and floats

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>Lua when it only handles one number type. One of the main reasons
>for this is so it can handle 32 bit colour values but there are 
>several ways I can get around this using a tagged type or wrap a C 
>function to set colour from a Lua tuple.
I also thought about such things. I thought about developing a small 
graphics lib for lua. There are preprocessor defines in header files like:
#define WHITE 0xFFFFFF
#define BLACK 0x000000
If I would use the lib, I think I should make real variables (floats or 
better strings) from them, because otherwise a lua script, which uses the 
lib would not know about them, if I would just use $defines for them on 
the lua side.
There are so much libs. How is this handled e.g. in the IUP binding for 
Lua?
Martin

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