Passage

a video game by Jason Rohrer

[try Jason Rohrer's latest game Inside a Star-filled Sky]


This was selected for exhibition at Kokoromi's Gamma256 event.

Image size: 100x16 (100x12 play surface with a 4-pixel scoreboard above)
Aspect ratio: 25:4
Display size: 600x96 (for 640x480 fullscreen letterbox mode)
Game time: 5 minutes
Version: 3 (released December 13, 2007) [change log]
Platforms: --Windows XP with XBox 360 controller (or keyboard)
--MacOS X 10.2 and later (for PPC build)
--MacOS X 10.5 and later (for Intel build)
--GNU/Linux (compile yourself from source)
License: Placed in the public domain
Downloads: PLEASE read the control notes below before playing. Some people have been confused.
Control Hint: you can move up and down too.
General Hint: The game only lasts 5 minutes. If you don't get the point at first, please keep playing.
Explanation: Read my Creator's Statement
Donations: Help me support my family

[donate by mail]
Note: To build from source, you must have the SDL development library installed.

Control notes:
  • Press any button (or key) to start the game.
  • Use left analog stick (or arrow keys) to move character (up, down, left, right).
  • F (on keyboard) to toggle fullscreen mode.
  • B (on keyboard) to adjust screen blow-up factor.
  • Q or ESC (on keyboard) to quit.
Display notes:
  • Default full-screen resolution is 640x480.
  • Some monitors (like LCD?) don't do well at low resolutions (blurry pixels).
  • Edit the files in the settings folder to change the full screen resolution (try 1024 for screenWidth.ini and 768 for screenHeight.ini).
  • Put a zero in fullscreen.ini to make the game start in windowed mode.
Credits:
  • All code, music, graphics, fonts, and animation by me.
  • I used mtPaint to make all of the pixel art.
  • I used the SDL Library for cross-platform screen, sound, and user input.
  • I used MinGW to build the game for Windows.
Discussion Log:
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