I’ve been working with the LLBLGen ORM for .NET lately and I’ve had a pretty good experience with their forums. I get a pretty quick response from the team lead, usually within a day or two.
With Microsoft Visual Studio, however, there’s just no easy way to get Microsoft to notice. I guess it’s a problem that most large firms have, especially if their reputation for not responding to bug reports already precedes them
Oh, how I wish there were more Java and PHP jobs around.
]]>I think a large part of the cause is that this software is entertainment … if it malfunctions, the company isn’t going to lose a million dollar contract.
]]>I definitely agree that the developers need to treat video games as software.
]]>WoW is different — there’s a pay-per-month subscription, and so there’s a financial incentive to keep gamers happy. I was really thinking more along the lines of StarCraft, which recently has seen its 16th major version patch, 10 years after the original game was released (and it included new features!). Are those patches being made simply because there’s a large fanbase, or are fans still playing a 10 year old game because the developers continue taking such an active role in the community? It’s difficult to know for sure, but I have my guess.
Though I think you are right that a limited lifespan encourages a different development cycle. I guess I’m just not happy with such a trend.
]]>Blizzard is a PC developer, so it is not surprising that they have an infrastructure in place for bug reports, whereas the 360 division of Microsoft does not.
This situation is slowly changing, with consoles becoming more similar to PC games in this aspect, so you can expect this to change over the next few years.
Still, games only have a limited lifespan (on average; games like Blizzard’s WoW again are not the norm), so don’t expect too much in this area. You wouldn’t expect movie companies to rerelease a movie because there’s a few frames with a microphone visible in them, would you? It’s a rather similar situation.
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