Sunday, June 24, 2012
June!
CCAG went great!
Expect the footage for it in a day or so.
Things of note from the show:
Expect the footage for it in a day or so.
Things of note from the show:
- We showed off our latest iteration of the AbCard, which is our new HuCard design.
- I announced on camera information about Inferno, which is to be our first MSX title.
- For more news on that, check out the Inferno page (under the MSX stuff)
- People really liked Atlantean. Alot.
Monday, June 11, 2012
Had some on-screen-enemy-drawing issues.
Atlantean was using absolute scrolling, so wrapping the map was an issue.
Swapped it out to relative scrolling (per OldMan). It sort of fixed things.
We battled with it for the past few days, planning/experimenting with the checks...
and now, I think it finally works right.
Finally.
Wrapping is awful!
In other news:
CCAG 2012 SOON. GET READY! We will be there. Front and center-ish, rockin the PC Engine/Turbo Grafx-16 homebrew harder than ever.
Atlantean was using absolute scrolling, so wrapping the map was an issue.
Swapped it out to relative scrolling (per OldMan). It sort of fixed things.
We battled with it for the past few days, planning/experimenting with the checks...
and now, I think it finally works right.
Finally.
Wrapping is awful!
In other news:
CCAG 2012 SOON. GET READY! We will be there. Front and center-ish, rockin the PC Engine/Turbo Grafx-16 homebrew harder than ever.
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