int dx = Math.abs(x1 - x2); int dy = Math.abs(y1 - y2); return (dx > dy) ? dx : dy;
return ((p > 255) ? 255 : (p < 0) ? 0 : p);
double scale = (1 << zoom) * TILE_SIZE; return 40075160 * Math.cos(Math.PI * lat / 180) / scale;
return Math.abs(num1 - num2) <= PIXEL_EPSILON;