The list of methods to do Draw Image are organized into topic(s).
BufferedImage
draw(final Image img, final int type) draw
final BufferedImage imgCopy = new BufferedImage(img.getWidth(null), img.getHeight(null), type);
imgCopy.createGraphics().drawImage(img, 0, 0, null);
return imgCopy;
void
draw4on1(BufferedImage[] src, BufferedImage dst) drawon
Graphics2D g2 = dst.createGraphics();
g2.setColor(java.awt.Color.WHITE);
g2.fillRect(0, 0, dst.getWidth(), dst.getHeight());
int dxi;
int dyi = 0;
int x0 = dst.getWidth() - 5;
int y0 = 5;
int x = x0;
...
void
draw9Patch(BufferedImage image, Integer[] patches, float ratio) draw Patch
int width = image.getWidth();
int height = image.getHeight();
int wStart = (int) (patches[0] * ratio) + 1;
int wEnd = (int) (width - patches[1] * ratio) - 1;
int hStart = (int) (patches[2] * ratio) + 1;
int hEnd = (int) (height - patches[3] * ratio) - 1;
for (int i = wStart; i < wEnd; i++) {
image.setRGB(i, 0, 0xFF000000);
...
void
drawBorder(BufferedImage buffImage) draws a black border around the image
Graphics2D g2D = buffImage.createGraphics();
int width = buffImage.getWidth();
int height = buffImage.getHeight();
g2D.setColor(Color.BLACK);
g2D.drawLine(0, height - 1, width - 1, height - 1);
g2D.drawLine(width - 1, 0, width - 1, height - 1);
g2D.drawLine(0, 0, width - 1, 0);
g2D.drawLine(0, 0, 0, height - 1);
...
BufferedImage
drawBorder(BufferedImage originalImage, Color borderColor, int borderWidth) draw Border
BufferedImage bi = new BufferedImage(originalImage.getWidth() + (2 * borderWidth),
originalImage.getHeight() + (2 * borderWidth), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = bi.createGraphics();
g.setColor(borderColor);
g.drawImage(originalImage, borderWidth, borderWidth, null);
BasicStroke stroke = new BasicStroke(borderWidth * 2);
g.setStroke(stroke);
g.drawRect(0, 0, bi.getWidth(), bi.getHeight());
...
void
drawBorders(final BufferedImage image, final int currentX, final int currentY, final int width, final int height, final int subImageWidth, final int subImageHeight, final Color c) Colors the borders of a certain rectangle.
int x, y;
for (int a = 0; a < subImageWidth; a++) {
x = currentX * width + a;
y = currentY * height;
colorPixel(image, x, y, c);
y = currentY * height + subImageHeight - 1;
colorPixel(image, x, y, c);
for (int b = 1; b < subImageHeight - 1; b++) {
x = currentX * width;
y = currentY * height + b;
colorPixel(image, x, y, c);
x = currentX * width + subImageWidth - 1;
colorPixel(image, x, y, c);
void
drawBubble(BufferedImage img, Graphics g, Component component) draw Bubble
g.drawImage(img.getSubimage(0, 0, 31, 31), 0, 0, 14, 14, null);
g.drawImage(img.getSubimage(31, 0, 10, 31), 14, 0, component.getWidth() - 14 - 14, 14, null);
g.drawImage(img.getSubimage(img.getWidth() - 31, 0, 31, 31), component.getWidth() - 14, 0, 14, 14, null);
g.drawImage(img.getSubimage(0, 31, 31, img.getHeight() - 31 - 25), 0, 14, 14,
component.getHeight() - 14 - 14, null);
g.drawImage(img.getSubimage(31, 31, 5, img.getHeight() - 31 - 25), 14, 14, component.getWidth() - 14 - 14,
component.getHeight() - 14 - 14, null);
g.drawImage(img.getSubimage(img.getWidth() - 25, 31, 25, img.getHeight() - 31 - 25),
...