The list of methods to do acos are organized into topic(s).
double
acos(double a) Returns the arc cosine of an angle, in the range of 0.0 through
pi.
return Math.acos(a);
double
acos(double a) Returns the arc cosine of an angle, in the range of 0 through
pi.
double z, p, q, r, w, s, c, df;
long hx = Double.doubleToLongBits(a);
long ix = hx & no_sign_mask;
if (Math.abs(a) >= 1) {
if (ix == one) {
if (hx > 0)
return (0.0);
else
...
double
acos(double d) Wrapper implementation of
Math.acos().
return Math.acos(d);
double
acos(double x) acos
double f = asin(x);
if (f == Double.NaN)
return f;
return Math.PI / 2 - f;
float
acos(float x) Arccos
float f = asin(x);
if (Float.isNaN(f))
return f;
return (float) Math.PI / 2 - f;