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Build an empire that stands the test of time in Sid Meier's Civilization VII. Choose a leader, evolve into new civilizations as the ages pass, and blaze your own path to victory. Will you focus on science, culture, the economy, or military might? The choice is yours in Civilization VII, available on PC, PlayStation 4/5, Xbox One, Xbox Series X/S, Nintendo Switch, Mac, and Linux.
Available Now

Sid Meier’S
Civilization VII
Launch Trailer

The past is more than what we leave behind. Shape your empire and make your own story in Civilization VII. Whether you choose to follow a path rooted in history or reimagine possibilities to chart your own way forward, build something you believe in and create a legacy that echoes through the Ages.

HOW TO BUILD AN EMPIRE

Sid Meier's Civilization VII adds lots of new content and mechanics, so whether you're a franchise veteran or newcomer, you might need a helping hand to get the hang of everything. Well, class is officially in session.

CIV 101

The Ages of
Civilization VII
Get a look at the new Ages system introduced in Civilization VII.
Now, your empire will grow from age to age, evolving into
different civilizations depending on the
choices you make.

CIV 201

The Civilizations of
Civilization VII
Take a deep dive into one Civilization VII's biggest new features:
the separation of leaders and civilizations. We'll take
you through the roster of leaders
and their special abilities.

CIV 301

Civilization VII
Practical Exam

Now it's time to see it in action, with a let's play from IGN's
Alan Wheeler walking you through the beginning of
a new civilization.

A JOURNEY THROUGH THE AGES

In Sid Meier's Civilization VII, you don't simply pick one civilization and lead it from start to finish. Your empire can now evolve over time. You will progress across three distinct ages, and your empire can grow and change into a new civilization based on the choices you've made up to that point. Here's just a taste of the many civilizations you'll have to choose from.

The
Antiquity Age

When agricultural societies began to
cluster into urban centers, forming the
foundations of the first civilizations.
THE ANTIQUITY AGE
Aksum
UNIQUE ABILITY
Kingdom of Natural Wealth: Increased Gold on resources.
ATTRIBUTES
- Cultural
- Economic
ASSOCIATED WONDER
Great Stele: Gain Gold per Age when you complete a Wonder in this City, including the Great Stele. Must be built on a Flat tile.
STARTING BIASES
- Coastal
- Rough
EGYPT
UNIQUE ABILITY
Gifts of Osiris: Increased Production on Navigable Rivers.
ATTRIBUTES
- Cultural
- Economic
ASSOCIATED WONDER
Pyramids: Increased Gold and Production on Minor and Navigable River tiles in this City. Must be placed on a Desert adjacent to a Navigable River tile.
STARTING BIASES
- Navigable Rivers
- Desert
MAURYA
UNIQUE ABILITY
Dhamma Lipi: You can choose an additional Pantheon after unlocking Mysticism.
ATTRIBUTES
- Militaristic
- Scientific
ASSOCIATED WONDER
Sanchi Stupa: Adds Happiness. Increased Culture for excess Happiness in this City. Must be placed on a Plains tile.
STARTING BIASES
- Vegetated
MAYA
UNIQUE ABILITY
Skies of Itzamna: The Palace gains Science for adjacent Vegetated tiles.
ATTRIBUTES
- Diplomatic
- Scientific
ASSOCIATED WONDER
Mundo Perdido: Increased Happiness and Science on Tropical tiles in this City. Must be placed on a Tropical tile.
STARTING BIASES
- Vegetated
- Tropical
ROME
UNIQUE ABILITY
Twelve Tables: Adds Culture on Districts in the Capital and City Centers in Towns.
ATTRIBUTES
- Cultural
- Militaristic
ASSOCIATED WONDER
Colosseum: Adds Culture. Increased Happiness on Quarters in this City. Must be placed adjacent to a District.
STARTING BIASES
- Grassland

The
EXPLORATION Age

When the desire for precious commodities
from distant lands spurred empires to
stretch across the great oceans.
THE EXPLORATION AGE
Mongolia
UNIQUE ABILITY
Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.
ATTRIBUTES
- Expansionist
- Militaristic
ASSOCIATED WONDER
Erdene Zuu: Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. Must be built on a Flat Plains, Flat Tundra, or Flat Desert tile.
STARTING BIASES
- Horses
Shawnee
UNIQUE ABILITY
Nepekifaki: Settlements built adjacent to Navigable Rivers gain increased Food on River tiles, but Cities not built adjacent to a Navigable River receive less Food.
ATTRIBUTES
- Economic
- Diplomatic
ASSOCIATED WONDER
Serpent Mound: Adds Science. Increased Science and Production to all Unique Improvements. Must be placed on a Grassland tile.
STARTING BIASES
- Rivers
- Grassland
- Plains
- Coast
Songhai
UNIQUE ABILITY
Tarikh al-Sudan: Increased Resource Capacity in Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.
ATTRIBUTES
- Economic
- Militaristic
ASSOCIATED WONDER
Tomb of Askia: Adds Gold. Increased Resource Capacity in this Settlement. Increased Gold and Production in this City for every Resource assigned to it. Must be built on a Desert tile.
STARTING BIASES
- Navigable Rivers
- Desert
- Plains
- Coast

The
MODERN Age

A period of incredible technological growth and
global conflict, where mankind goes from
development of the steam engine to the
splitting of the atom.
THE MODERN AGE
Buganda
UNIQUE ABILITY
River Raids: Receive additional Culture when pillaging Buildings or Improvements equal to the Yield or Healing gained. Land units gain the Amphibious keyword (maintains combat strength while embarked, no movement penalty for embarking or disembarking).
ATTRIBUTES
- Cultural
- Expansionist
ASSOCIATED WONDER
Muzibu Azaala Mpanga: Food Base. Increased Food on all Lake tiles. Increased Culture and Happiness on Lake tiles in this City. Must be adjacent to a Lake.
STARTING BIASES
- Lake
- Tropical
MEIJI JAPAN
UNIQUE ABILITY
Goisshin: When you Overbuild a Building, receive Science equal to a set percentage of the new Building's Production cost.
ATTRIBUTES
- Militaristic
- Scientific
ASSOCIATED WONDER
Dogo Onsen: Happiness Base. This City gains Population during a Celebration. Must be built adjacent to a Coast tile.
STARTING BIASES
- Coast
- Grassland

The Antiquity Age

When agricultural societies began to
cluster into urban centers, forming the
foundations of the first civilizations.
THE ANTIQUITY AGE
Aksum
UNIQUE ABILITY
Kingdom of Natural Wealth: Increased Gold on resources.
ATTRIBUTES
- Cultural
- Economic
ASSOCIATED WONDER
Great Stele: Gain Gold per Age when you complete a Wonder in this City, including the Great Stele. Must be built on a Flat tile.
STARTING BIASES
- Coastal
- Rough
EGYPT
UNIQUE ABILITY
Gifts of Osiris: Increased Production on Navigable Rivers.
ATTRIBUTES
- Cultural
- Economic
ASSOCIATED WONDER
Pyramids: Increased Gold and Production on Minor and Navigable River tiles in this City. Must be placed on a Desert adjacent to a Navigable River tile.
STARTING BIASES
- Navigable Rivers
- Desert
MAURYA
UNIQUE ABILITY
Dhamma Lipi: You can choose an additional Pantheon after unlocking Mysticism.
ATTRIBUTES
- Militaristic
- Scientific
ASSOCIATED WONDER
Sanchi Stupa: Adds Happiness. Increased Culture for excess Happiness in this City. Must be placed on a Plains tile.
STARTING BIASES
- Vegetated
MAYA
UNIQUE ABILITY
Skies of Itzamna: The Palace gains Science for adjacent Vegetated tiles.
ATTRIBUTES
- Diplomatic
- Scientific
ASSOCIATED WONDER
Mundo Perdido: Increased Happiness and Science on Tropical tiles in this City. Must be placed on a Tropical tile.
STARTING BIASES
- Vegetated
- Tropical
ROME
UNIQUE ABILITY
Twelve Tables: Adds Culture on Districts in the Capital and City Centers in Towns.
ATTRIBUTES
- Cultural
- Militaristic
ASSOCIATED WONDER
Colosseum: Adds Culture. Increased Happiness on Quarters in this City. Must be placed adjacent to a District.
STARTING BIASES
- Grassland

The EXPLORATION Age

When the desire for precious commodities
from distant lands spurred empires to
stretch across the great oceans.
THE EXPLORATION AGE
Mongolia
UNIQUE ABILITY
Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.
ATTRIBUTES
- Expansionist
- Militaristic
ASSOCIATED WONDER
Erdene Zuu: Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. Must be built on a Flat Plains, Flat Tundra, or Flat Desert tile.
STARTING BIASES
- Horses
Shawnee
UNIQUE ABILITY
Nepekifaki: Settlements built adjacent to Navigable Rivers gain increased Food on River tiles, but Cities not built adjacent to a Navigable River receive less Food.
ATTRIBUTES
- Economic
- Diplomatic
ASSOCIATED WONDER
Serpent Mound: Adds Science. Increased Science and Production to all Unique Improvements. Must be placed on a Grassland tile.
STARTING BIASES
- Rivers - Grassland
- Plains - Coast
Songhai
UNIQUE ABILITY
Tarikh al-Sudan: Increased Resource Capacity in Cities on Navigable Rivers. Your Trade Ships cannot be Plundered on Navigable Rivers.
ATTRIBUTES
- Economic
- Militaristic
ASSOCIATED WONDER
Tomb of Askia: Adds Gold. Increased Resource Capacity in this Settlement. Increased Gold and Production in this City for every Resource assigned to it. Must be built on a Desert tile.
STARTING BIASES
- Navigable Rivers - Coast
- Desert
- Plains

The MODERN Age

A period of incredible technological growth and
global conflict, where mankind goes from
development of the steam engine to the
splitting of the atom.
THE MODERN AGE
Buganda
UNIQUE ABILITY
River Raids: Receive additional Culture when pillaging Buildings or Improvements equal to the Yield or Healing gained. Land units gain the Amphibious keyword (maintains combat strength while embarked, no movement penalty for embarking or disembarking).
ATTRIBUTES
- Cultural
- Expansionist
ASSOCIATED WONDER
Muzibu Azaala Mpanga: Food Base. Increased Food on all Lake tiles. Increased Culture and Happiness on Lake tiles in this City. Must be adjacent to a Lake.
STARTING BIASES
- Lake
- Tropical
MEIJI JAPAN
UNIQUE ABILITY
Goisshin: When you Overbuild a Building, receive Science equal to a set percentage of the new Building's Production cost.
ATTRIBUTES
- Militaristic
- Scientific
ASSOCIATED WONDER
Dogo Onsen: Happiness Base. This City gains Population during a Celebration. Must be built adjacent to a Coast tile.
STARTING BIASES
- Coast
- Grassland
VIEW ALL CIVILIZATIONS
ON THE OFFICIAL CIVILIZATION VII WEBSITE

CHOOSE YOUR LEADER

In Sid Meier's Civilization VII, leaders are no longer tied to a specific civilization. As your empire grows, your leader can evolve with it. Choose how to progress them through different attribute trees and utilize their unique traits and abilities to find your path to victory.

AUGUSTUS

UNIQUE ABILITY
Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns.
AGENDAS
Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires.
ATTRIBUTES
- Cultural
- Expansionist
STARTING BIASES
- None

CHARLEMAGNE

UNIQUE ABILITY
Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration.
AGENDAS
The Golden Shepherd: Increase Relationship by Medium Amount with whichever player has triggered the most Celebrations. If there is a tie, Increase Relationship by Small Amount to tieholders. Decrease Relationship by a Medium Amount with whoever has triggered the fewest Celebrations. If there's a tie, Decrease Relationship by Small Amount to tieholders.
ATTRIBUTES
- Militaristic
- Scientific
STARTING BIASES
- Rivers

CONFUCIUS

UNIQUE ABILITY
Keju: Increased Growth Rate in Cities. Increased Science from Specialists.
AGENDAS
Guanxi: Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist.
ATTRIBUTES
- Expansionist
- Scientific
STARTING BIASES
- Grassland

HATSHEPSUT

UNIQUE ABILITY
God's Wife of Amun: Adds Culture for every imported Resource. Increased Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.
AGENDAS
Wonders of Iteru: Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders.
ATTRIBUTES
- Cultural
- Economic
STARTING BIASES
- Navigable Rivers
- Desert

ISABELLA

UNIQUE ABILITY
Seven Cities of Gold: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units.
AGENDAS
Wonderlust: Decrease Relationship by a Large Amount per Natural Wonder in the player's borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount.
ATTRIBUTES
- Economic
- Expansionist
STARTING BIASES
- Coast
- Natural Wonders

MACHIAVELLI

UNIQUE ABILITY
Il Principe: Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.
AGENDAS
The Spider: If not at war with Machiavelli, increase Relationship by Medium Amount for each other war.
ATTRIBUTES
- Diplomatic
- Economic
STARTING BIASES
- None

NAPOLEON

UNIQUE ABILITY
Empereur des Français: Gains a unique Sanction called Continental System that reduces the Trade Route limit of the targeted Leader to all other Leaders. Causes a massive Relationship penalty, and costs more to reject. Increased Gold per Age for every Leader the player he is Unfriendly or Hostile with. Can reject Endeavors for free.
AGENDAS
Napoleonic Code (Base game): Increase Relationship by a Medium Amount with the player that has the smallest standing army. Decrease Relationship by a Medium Amount for the player that has the largest standing navy.
ATTRIBUTES
- Diplomatic
- Economic
STARTING BIASES
- None

TECUMSEH

UNIQUE ABILITY
Nicaakiyakoolaakwe: Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of.
AGENDAS
Suzerain of the World: Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active "Befriend Independent" Project active.
ATTRIBUTES
- Diplomatic
- Militaristic
STARTING BIASES
- Grassland
- Plains

TRUNG TRAC

UNIQUE ABILITY
Hai Bà Trung: Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.
AGENDAS
Van Minh: Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders.
ATTRIBUTES
- Militaristic
- Scientific
STARTING BIASES
- Vegetated
- Tropical

AUGUSTUS

UNIQUE ABILITY
Imperium Maius: Adds Production in the Capital for every Town. Increased Gold towards purchasing Buildings in Towns. Can purchase Culture Buildings in Towns.
AGENDAS
Restitutor Orbis: Decrease Relationship by a Medium Amount for each Town in other players' empires. Increase Relationship by a Medium Amount for each City (excluding Capital) in other players' empires.
ATTRIBUTES
- Cultural
- Expansionist
STARTING BIASES
- None

CHARLEMAGNE

UNIQUE ABILITY
Father of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain a set number of free Cavalry Units, once unlocked, when entering a Celebration. Increased Combat Strength for Cavalry Units during a Celebration.
AGENDAS
The Golden Shepherd: Increase Relationship by Medium Amount with whichever player has triggered the most Celebrations. If there is a tie, Increase Relationship by Small Amount to tieholders. Decrease Relationship by a Medium Amount with whoever has triggered the fewest Celebrations. If there's a tie, Decrease Relationship by Small Amount to tieholders.
ATTRIBUTES
- Militaristic
- Scientific
STARTING BIASES
- Rivers

CONFUCIUS

UNIQUE ABILITY
Keju: Increased Growth Rate in Cities. Increased Science from Specialists.
AGENDAS
Guanxi: Increase Relationship by a Medium Amount for having the most Specialists in an empire. Decrease Relationship by a Small Amount for the leader with the least amount of Specialists in an empire. Only triggers if Confucius has at least one Specialist.
ATTRIBUTES
- Expansionist
- Scientific
STARTING BIASES
- Grassland

HATSHEPSUT

UNIQUE ABILITY
God's Wife of Amun: Adds Culture for every imported Resource. Increased Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.
AGENDAS
Wonders of Iteru: Decrease Relationship by a Small Amount if you have more Wonders than Hatshepsut. Increase Relationship by a Medium Amount if you have less Wonders.
ATTRIBUTES
- Cultural
- Economic
STARTING BIASES
- Navigable Rivers
- Desert

ISABELLA

UNIQUE ABILITY
Seven Cities of Gold: Gain Gold every time you discover a Natural Wonder, increased if the Natural Wonder is in Distant Lands. Receive additional tile yields from Natural Wonders, additional Gold towards purchasing Naval Units, and reduced Gold maintenance costs for Naval Units.
AGENDAS
Wonderlust: Decrease Relationship by a Large Amount per Natural Wonder in the player's borders. If no Natural Wonders are possessed by the player, Increase Relationship by a Small Amount.
ATTRIBUTES
- Economic
- Expansionist
STARTING BIASES
- Coast
- Natural Wonders

MACHIAVELLI

UNIQUE ABILITY
Il Principe: Gain additional Influence per Age. Gain a set amount of Gold per Age when your Diplomatic Action proposals are accepted, or even more Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can Levy Military Units from City-States you are not Suzerain of.
AGENDAS
The Spider: If not at war with Machiavelli, increase Relationship by Medium Amount for each other war.
ATTRIBUTES
- Diplomatic
- Economic
STARTING BIASES
- None

NAPOLEON

UNIQUE ABILITY
Empereur des Français: Gains a unique Sanction called Continental System that reduces the Trade Route limit of the targeted Leader to all other Leaders. Causes a massive Relationship penalty, and costs more to reject. Increased Gold per Age for every Leader the player he is Unfriendly or Hostile with. Can reject Endeavors for free.
AGENDAS
Napoleonic Code (Base game): Increase Relationship by a Medium Amount with the player that has the smallest standing army. Decrease Relationship by a Medium Amount for the player that has the largest standing navy.
ATTRIBUTES
- Diplomatic
- Economic
STARTING BIASES
- None

TECUMSEH

UNIQUE ABILITY
Nicaakiyakoolaakwe: Increased Food and Production per Age in Settlements for every City-State you are Suzerain of. Increased Combat Strength for all your Units for every City-State you are Suzerain of.
AGENDAS
Suzerain of the World: Decrease Relationship by a Large Amount when a player disperses an Independent, and Increase Relationship by a Small Amount if player does not have an active "Befriend Independent" Project active.
ATTRIBUTES
- Diplomatic
- Militaristic
STARTING BIASES
- Grassland
- Plains

TRUNG TRAC

UNIQUE ABILITY
Hai Bà Trung: Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.
AGENDAS
Van Minh: Decrease Relationship by Medium Amount with the player who has the greatest amount of Promotions across all Commanders. If tied, Decrease Relationship a Small Amount with tie holders. Increase Relationship by Medium Amount with the player who has the least amount of Promotions across all Commanders. If tied, Increase Relationship a Small Amount with tie holders.
ATTRIBUTES
- Militaristic
- Scientific
STARTING BIASES
- Vegetated
- Tropical
VIEW MORE LEADERS
ON THE OFFICIAL CIVILIZATION VII WEBSITE

EXPLORE EDITIONS

FOUNDERS EDITION
DELUXE EDITION
STANDARD EDITION
FULL BASE GAME
EARLY ACCESS
(play the game up to 5 days early on Feb 6)
Tecumseh and Shawnee Pack
(adds leader Tecumseh and Shawnee civilization)
Crossroads of the World Collection
- Post-launch content with 2 new leaders, 
4 new civilizations, 4 new Natural Wonders, 
a special cosmetic bonus, and more
Deluxe Content Pack
- 2 leader personas
- 4 profile customizations
- 1 alternate scout skin
Right to Rule Collection
- Post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Wonders, a special cosmetic bonus, and more
Founders Content Pack
- 2 leader personas
- 4 profile customizations
- 1 fog of war tile set
- 1 Founders palace skin

EXPLORE EDITIONS

AVAILABLE NOW
FOUNDERS EDITION
DELUXE EDITION
STANDARD EDITION
FULL BASE GAME
EARLY ACCESS
(play the game up to 5 days early on Feb 6)
Tecumseh and Shawnee Pack
(adds leader Tecumseh and Shawnee civilization)
Crossroads of the World Collection
- Post-launch content with 2 new leaders, 
4 new civilizations, 4 new Natural Wonders, 
a special cosmetic bonus, and more
Deluxe Content Pack
- 2 leader personas
- 4 profile customizations
- 1 alternate scout skin
Right to Rule Collection
- Post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Wonders, a special cosmetic bonus, and more
Founders Content Pack
- 2 leader personas
- 4 profile customizations
- 1 fog of war tile set
- 1 Founders palace skin
MADRID
BERLIN
TOKYO
WASHINGTON, D.C.
While Civilization VII immerses players in the complexities of global domination and cultural greatness, IGN is taking it one step further by sending a fan to a featured Civilization from CIV VII with a rich history to explore! 


One lucky winner and their guest can win an all inclusive trip to Washington D.C., Tokyo, Berlin, or Madrid! Ten runner ups will receive a game prize pack so they can jump into Civilization VII. 


Sign up for your chance to win below!
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