Source: features/Fast.js

(function() {
 /**
 * FAST intends for "Features from Accelerated Segment Test". This method
 * performs a point segment test corner detection. The segment test
 * criterion operates by considering a circle of sixteen pixels around the
 * corner candidate p. The detector classifies p as a corner if there exists
 * a set of n contiguous pixelsin the circle which are all brighter than the
 * intensity of the candidate pixel Ip plus a threshold t, or all darker
 * than Ip − t.
 *
 * 15 00 01
 * 14 02
 * 13 03
 * 12 [] 04
 * 11 05
 * 10 06
 * 09 08 07
 *
 * For more reference:
 * http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.60.3991&rep=rep1&type=pdf
 * @static
 * @constructor
 */
 tracking.Fast = {};
 /**
 * Holds the threshold to determine whether the tested pixel is brighter or
 * darker than the corner candidate p.
 * @type {number}
 * @default 40
 * @static
 */
 tracking.Fast.THRESHOLD = 40;
 /**
 * Caches coordinates values of the circle surounding the pixel candidate p.
 * @type {Object.<number, Int32Array>}
 * @private
 * @static
 */
 tracking.Fast.circles_ = {};
 /**
 * Finds corners coordinates on the graysacaled image.
 * @param {array} The grayscale pixels in a linear [p1,p2,...] array.
 * @param {number} width The image width.
 * @param {number} height The image height.
 * @param {number} threshold to determine whether the tested pixel is brighter or
 * darker than the corner candidate p. Default value is 40.
 * @return {array} Array containing the coordinates of all found corners,
 * e.g. [x0,y0,x1,y1,...], where P(x0,y0) represents a corner coordinate.
 * @static
 */
 tracking.Fast.findCorners = function(pixels, width, height, opt_threshold) {
 var circleOffsets = this.getCircleOffsets_(width);
 var circlePixels = new Int32Array(16);
 var corners = [];
 if (opt_threshold === undefined) {
 opt_threshold = this.THRESHOLD;
 }
 // When looping through the image pixels, skips the first three lines from
 // the image boundaries to constrain the surrounding circle inside the image
 // area.
 for (var i = 3; i < height - 3; i++) {
 for (var j = 3; j < width - 3; j++) {
 var w = i * width + j;
 var p = pixels[w];
 // Loops the circle offsets to read the pixel value for the sixteen
 // surrounding pixels.
 for (var k = 0; k < 16; k++) {
 circlePixels[k] = pixels[w + circleOffsets[k]];
 }
 if (this.isCorner(p, circlePixels, opt_threshold)) {
 // The pixel p is classified as a corner, as optimization increment j
 // by the circle radius 3 to skip the neighbor pixels inside the
 // surrounding circle. This can be removed without compromising the
 // result.
 corners.push(j, i);
 j += 3;
 }
 }
 }
 return corners;
 };
 /**
 * Checks if the circle pixel is brigther than the candidate pixel p by
 * a threshold.
 * @param {number} circlePixel The circle pixel value.
 * @param {number} p The value of the candidate pixel p.
 * @param {number} threshold
 * @return {Boolean}
 * @static
 */
 tracking.Fast.isBrighter = function(circlePixel, p, threshold) {
 return circlePixel - p> threshold;
 };
 /**
 * Checks if the circle pixel is within the corner of the candidate pixel p
 * by a threshold.
 * @param {number} p The value of the candidate pixel p.
 * @param {number} circlePixel The circle pixel value.
 * @param {number} threshold
 * @return {Boolean}
 * @static
 */
 tracking.Fast.isCorner = function(p, circlePixels, threshold) {
 if (this.isTriviallyExcluded(circlePixels, p, threshold)) {
 return false;
 }
 for (var x = 0; x < 16; x++) {
 var darker = true;
 var brighter = true;
 for (var y = 0; y < 9; y++) {
 var circlePixel = circlePixels[(x + y) & 15];
 if (!this.isBrighter(p, circlePixel, threshold)) {
 brighter = false;
 if (darker === false) {
 break;
 }
 }
 if (!this.isDarker(p, circlePixel, threshold)) {
 darker = false;
 if (brighter === false) {
 break;
 }
 }
 }
 if (brighter || darker) {
 return true;
 }
 }
 return false;
 };
 /**
 * Checks if the circle pixel is darker than the candidate pixel p by
 * a threshold.
 * @param {number} circlePixel The circle pixel value.
 * @param {number} p The value of the candidate pixel p.
 * @param {number} threshold
 * @return {Boolean}
 * @static
 */
 tracking.Fast.isDarker = function(circlePixel, p, threshold) {
 return p - circlePixel> threshold;
 };
 /**
 * Fast check to test if the candidate pixel is a trivially excluded value.
 * In order to be a corner, the candidate pixel value should be darker or
 * brigther than 9-12 surrouding pixels, when at least three of the top,
 * bottom, left and right pixels are brither or darker it can be
 * automatically excluded improving the performance.
 * @param {number} circlePixel The circle pixel value.
 * @param {number} p The value of the candidate pixel p.
 * @param {number} threshold
 * @return {Boolean}
 * @static
 * @protected
 */
 tracking.Fast.isTriviallyExcluded = function(circlePixels, p, threshold) {
 var count = 0;
 var circleBottom = circlePixels[8];
 var circleLeft = circlePixels[12];
 var circleRight = circlePixels[4];
 var circleTop = circlePixels[0];
 if (this.isBrighter(circleTop, p, threshold)) {
 count++;
 }
 if (this.isBrighter(circleRight, p, threshold)) {
 count++;
 }
 if (this.isBrighter(circleBottom, p, threshold)) {
 count++;
 }
 if (this.isBrighter(circleLeft, p, threshold)) {
 count++;
 }
 if (count < 3) {
 count = 0;
 if (this.isDarker(circleTop, p, threshold)) {
 count++;
 }
 if (this.isDarker(circleRight, p, threshold)) {
 count++;
 }
 if (this.isDarker(circleBottom, p, threshold)) {
 count++;
 }
 if (this.isDarker(circleLeft, p, threshold)) {
 count++;
 }
 if (count < 3) {
 return true;
 }
 }
 return false;
 };
 /**
 * Gets the sixteen offset values of the circle surrounding pixel.
 * @param {number} width The image width.
 * @return {array} Array with the sixteen offset values of the circle
 * surrounding pixel.
 * @private
 */
 tracking.Fast.getCircleOffsets_ = function(width) {
 if (this.circles_[width]) {
 return this.circles_[width];
 }
 var circle = new Int32Array(16);
 circle[0] = -width - width - width;
 circle[1] = circle[0] + 1;
 circle[2] = circle[1] + width + 1;
 circle[3] = circle[2] + width + 1;
 circle[4] = circle[3] + width;
 circle[5] = circle[4] + width;
 circle[6] = circle[5] + width - 1;
 circle[7] = circle[6] + width - 1;
 circle[8] = circle[7] - 1;
 circle[9] = circle[8] - 1;
 circle[10] = circle[9] - width - 1;
 circle[11] = circle[10] - width - 1;
 circle[12] = circle[11] - width;
 circle[13] = circle[12] - width;
 circle[14] = circle[13] - width + 1;
 circle[15] = circle[14] - width + 1;
 this.circles_[width] = circle;
 return circle;
 };
}());

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