Favourite Games
Wouter’s Favourite Games List (not updated since 2007):
Rank
Genre 1
Genre 2
Year
Platform
Name
Most prominent reasons why
1
FPS
1996
PC
Quakeworld (Quake 1)
Most intense multiplayer ever invented, very satisfying physics, weapons and strategic teamplay. 10 years after I first tried it, I am still playing it pretty much every week.
2
FPS
1994
PC
Doom 2
fast movement, large battles, great monster variety, large open dynamically changing levels, unique immersive atmosphere, there is still no other singleplayer FPS that does it better.
3
RTS
2007
PC
Supreme Commander : FA
This game totally ruined the RTS genre for me, as it is now impossible for me to enjoy an RTS that doesn't have the "strategic zoom" and a host of other features this game has. It is really just TA on steroids, but since that was already the best RTS ever, this just makes the addiction worse. Note to people making RTSes: you don't have to like their gameplay, but PLEASE steal their UI ideas.
4
RPG
2002
PC
Gothic 1&2
normally game storytelling makes me cringe, but this had me engrossed. Wonderful immersive persistent world with a lot of life (every part of it feels unique) and freedom to act. I can't recommend this to most people since it has a long and steep difficulty curve, but that makes it all the more satisfying if you persist.
5
Racing
1998
PSX
Gran Turismo 2
fun in racing = speed * control, and this game has more than any other, in an insane variety of forms (cars + tuning), with very satisfying physics.
6
TBS
2002
GBA
Advance Wars 1&2, DOR
a great variety of very balanced units that can be mastered to perfection makes this the benchmark of TBS games. simplicty + deep gameplay, yes please.
7
RTS
1997
PC
Total Annihilation
unlike other RTSes shifts the gameplay from micromanagement and tactics to creative strategies, giving endless ways to play. Large unit variety and huge battles don't hurt either.
8
RTS
Sim
1995
PC
Dungeon Keeper 1&2
building in games to me is tremendously addictive, and here the layout, connections and sizes all affect gameplay deeply.
9
Racing
2007
360
Forza 2
A total gran turismo rip-off, and certainly not as deep in the physics department (more arcade-y), but that also makes it a lot easier to enjoy, with less of the frustration that often comes with GT's less balanced cars.
10
TBS
2002
PC
Etherlords II
the gamedesign is a streamlined/simplified version of Magic The Gathering, but dare I say it is actually better? The large variety of opponents require constant new strategies.
Racing
1996
PSX
Wipeout (1)
well done flying/racing physics with great sense of speed and satisfying learning curve
RPG
2002
PC
Morrowind
huuuge world, very immersive, lots of freedom
TBS
2005
PC
Domination: Massive Assault
amazingly balanced TBS with great interface
RTS
Puzzle
2002
GC
Pikmin 1&2
the right way to do an "RTS" on a console: no frantic mouse actions, but all action centered around a single character. great puzzles/challenges, wonderful style.
FPS
1995
PC
Descent 1&2
the endless tunnel structures get in your head... very surreal and immersive
RPG
TBS
2003
GBA
Pokemon
the second game where I enjoyed reading the dialogue. interesting world, and fun battle system
RTS
2004
PC
Warhammer 40k: Dawn of War
lots of small but significant tweaks to the RTS formula that make it stand above all the usual blizzard/westwood clones.
RPG
Action
1999
PC
Diablo 2
I still don't know why this should be so addictive, but it is. The crack of gaming.
RPG
2005
PC
Fable
The third game with great dialogue. Does a lot of small things right as to what an RPG should be. Sadly no continuous world or as much freedom as promised.
FPS
RPG
2007
PC
Stalker
Fantastic atmosphere, interesting world to explore. I normally don't enjoy "realistic" guns, but stalker somehow got the balance right.
Puzzle
Action
1990
Amiga
Lemmings
puzzle + building + screaming little guys = fun. This game defies genre limits, you might as well add Sim and RTS as additional genres.
Puzzle
Action
1996
PSX
Puzzle Bobble / Bust a Move
the best pure puzzle game of all time. genious concept like tetris, but unlike tetris, requires "aim" which linearly balances difficulty. brilliant.
Puzzle
2006
PC
Armadillo Run
Fantastically creative 2d physics puzzle game
Platform
Action
1996
PSX
Jumping Flash
you can jump, then jump 2 times more on the apex of your jump, allowing you to reach insane heights (several hundred meters?), which defined the entire game
Sim
1989
Amiga
Sim City (1)
for me, this was all about creating nice city layouts. I couldn't care less about happy citizens.
Puzzle
Action
1992
Amiga
Tetris
no comment :)
FPS
2001
PC
Cube/Sauerbraten
my own.. probably my second favourite FPS to play online.
RPG
2009
PC
Fallout 3
Really polished and enjoyable RPG, if only they'd stop making the same mistakes they have been making since morrowind: repetitive indoor level design, and enemies whose level changes depending on yours
Racing
1996
PSX
Need for Speed (1)
the tracks is what made this game.. very long, made you feel like being on a roadtrip :)
FPS
1997
PC
Jedi Knight (1)
I don't care for star wars at all, but the interesting environments this weird fps engine creates immersed me
RPG
2007
PC
Two Worlds
Game reviews unanymously panned this one for bad dialogue/animation/bugs, but I really enjoyed the large game world. It is a bit of a gothic/oblivian clone, but incorporates plenty of good of both.
RPG
1999
PC
Ultima 9
big continuous worlds with lots of freedom always get a thumbs up
RPG
2006
PC
Oblivion
Horribly flawed gameplay mechanics (I beat the game at level 1, since monsters level up with you, theres no point in levelling), but I can't resist enjoying the large open world and lush graphics.
FPS
2000
PC
Serious Sam (1)
it is really quite monotonous compared to their inspiration (doom), but it somehow keeps you going
Sim
2004
PC
Railroad Tycoon 3
you can never lay enough track..
Action
RPG
2005
PC
GTA San Andreas
I must admit I don't care for the "missions", but I spent days just driving around everywhere and doing random stuff. Maybe the biggest game world yet? If only it had better gameplay.
RTS
Action
2007
PC
Overlord
"for teh ovahlord!".. if you liked Pikmin, you have to try this one.
FPS
1998
PC
Unreal (1)
great use of scale, a breath of fresh air after quake 1 & 2.
FPS
1998
PC
Quake 2
Though the multiplayer was a dissapointment, the singleplayer was quite atmospheric
I must have played hundreds of games in the last 20 years, but I am not one for persisting and finishing them. Most games I toss aside after 1-5 hrs of play when I feel they aren’t good. For the enormous amounts of games that exist, there are suprisingly few really good ones, I guess what sets the above ones aside from the rest is that they got quite a bit more intense playtime from me than most games.
As you get to the lower half of the table, the ordering is less well defined, and there are probably lots of games I can’t recall right now that should be in the list instead. But these are some of the games I can remember. Also I would say that some of the games lower in the table may be a case of “fond memories”, but the ones higher up I certainly would enjoy playing them almost as much today as I did when I played them for the first time.
Interestingly 5 genres (FPS, RTS, RPG, TBS, Racing) are quite equally represented, and this does reflect exactly what I enjoy playing. Probably my least favourite genres (not represented) would be Sports (why o why), Adventure, Rhythm, and Fighting games.
I am clearly a PC gamer, but the PSX, Amiga, GBA and GC have quite a few entries too. From the platforms I have owned, the PS2 and C64 do not have any entries. The PS2’s best game, Gran Turismo 3, is outclassed by its predecessor, and on the C64 (and Amiga for that matter) I was far too busy programming to play games, 2D games in general never excited me. Something about being in a 3D environment that was my prime motivator to play games.
The timeline goes from ‘89 to NOW, with 94-98 being the era of a lot of the top games.
Some common trends: fun physics and sense of speed, large continuous environments with freedom to do whatever, environments far from “reality”, building/creating, variety in gameplay elements, streamlined controls, simplicity, obsessive compulsive collecting :)