Timeline for How to implement a recursive distance function for Hex game AI evaluation?
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| S Dec 9, 2025 at 9:26 | history | notice added | Thom A ♦ | Content dispute | |
| S Dec 9, 2025 at 9:26 | history | locked | Thom A ♦ | ||
| Dec 9, 2025 at 7:39 | history | rollback | trincot |
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| Aug 6, 2025 at 14:16 | history | edited | GymGOne | CC BY-SA 4.0 |
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| Aug 6, 2025 at 5:51 | history | edited | trincot | CC BY-SA 4.0 |
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| S Aug 5, 2025 at 7:06 | history | notice removed | Community Bot | ||
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| Aug 3, 2025 at 23:19 | history | edited | GymGOne | CC BY-SA 4.0 |
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| Jul 25, 2025 at 5:50 | history | edited | GymGOne | CC BY-SA 4.0 |
I tried another test case with the same function from the answer, but it leads to an error.
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| Jul 25, 2025 at 5:06 | vote | accept | GymGOne | ||
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| Jul 9, 2025 at 12:01 | vote | accept | GymGOne | ||
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| Jul 8, 2025 at 21:13 | answer | added | trincot | timeline score: 3 | |
| Jul 8, 2025 at 20:48 | history | reopened |
trincot chrslg Henry |
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| Jul 7, 2025 at 8:34 | comment | added | m.raynal | I suggest you look at this page , it contains everything you can wish to work with hexagonal tiles in a plan. | |
| Jul 6, 2025 at 23:13 | history | edited | GymGOne | CC BY-SA 4.0 |
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| Jul 6, 2025 at 22:04 | review | Reopen votes | |||
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| Jul 6, 2025 at 22:00 | history | closed |
ekhumoro Zephyr gnat |
Not suitable for this site | |
| Jul 6, 2025 at 18:55 | history | edited | GymGOne | CC BY-SA 4.0 |
improved formating and redundant words
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| Jul 6, 2025 at 11:28 | review | Close votes | |||
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| Jul 6, 2025 at 9:54 | comment | added | trincot | Not your question, but I would not use an evaluation function at all, but go for a Monte Carlo Search Tree. This game seems an ideal candidate for it. | |
| Jul 6, 2025 at 2:29 | comment | added | furas | there is Python's module NetworkX for graphs and it has dijkstra_path(). See also shortest paths | |
| Jul 6, 2025 at 1:24 | comment | added | furas | I don't know but maybe you could ask on SoftwareEngineering or Mathematics - to check if it really need different function to calculate distance. | |
| Jul 6, 2025 at 1:20 | comment | added | furas | as for me it is normal graph (not "custom" graph) and it can use normal functions like BFS, DFS, or Dijkstra’s algorithm | |
| Jul 5, 2025 at 21:07 | history | edited | GymGOne | CC BY-SA 4.0 |
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| Jul 5, 2025 at 20:53 | history | edited | GymGOne | CC BY-SA 4.0 |
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| S Jul 5, 2025 at 20:47 | review | First questions | |||
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| S Jul 5, 2025 at 20:47 | history | asked | GymGOne | CC BY-SA 4.0 | created from wizard |