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Timeline for C# Rendering OpenCL-generated image

Current License: CC BY-SA 3.0

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S Jul 13, 2017 at 9:54 history bounty ended Community Bot
S Jul 13, 2017 at 9:54 history notice removed Community Bot
Jul 12, 2017 at 0:22 answer added JasonInVegas timeline score: 1
Jul 7, 2017 at 21:49 comment added Safron @Spektre I'm currently using Monogame to avoid using OpenGL and before considering switching to OpenGL I want to make sure there isn't any easier solution that allows me to keep using Monogame. I tagged OpenGL in case there isn't an easier solution, so if this is the case, your answer is probably acceptable. However, I first need to be sure. You know, the irony is that monogame actually translates HLSL to GLSL before compiling.
Jul 7, 2017 at 21:33 history edited Safron
edited tags
Jul 6, 2017 at 11:44 comment added Spektre hmm I see your edit so if you can not use GLSL so why tag OpenGL ? If my memory serves well HLSL is DirectX ... Also If you can use OpenGL then you can use GLSL so where is the problem (just use extensions wrangler like GLEW to access newer stuff)?
Jul 6, 2017 at 10:06 answer added Spektre timeline score: 1
Jul 6, 2017 at 7:54 history edited Safron CC BY-SA 3.0
added 133 characters in body
Jul 5, 2017 at 14:34 history edited Safron CC BY-SA 3.0
edited body; edited tags
S Jul 5, 2017 at 8:53 history bounty started Safron
S Jul 5, 2017 at 8:53 history notice added Safron Draw attention
Jun 16, 2017 at 16:20 history edited Safron CC BY-SA 3.0
added 187 characters in body
Jun 16, 2017 at 13:33 history edited Safron
edited tags
Jun 16, 2017 at 9:31 history edited Safron
edited tags
Jun 15, 2017 at 14:03 history edited Safron CC BY-SA 3.0
deleted 2 characters in body
Jun 15, 2017 at 12:41 history edited Safron CC BY-SA 3.0
edited title
Jun 13, 2017 at 19:19 history edited Safron CC BY-SA 3.0
deleted 2 characters in body; edited title
Jun 13, 2017 at 18:03 history asked Safron CC BY-SA 3.0
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