Timeline for C# Rendering OpenCL-generated image
Current License: CC BY-SA 3.0
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18 events
| when toggle format | what | by | license | comment | |
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| S Jul 13, 2017 at 9:54 | history | bounty ended | Community Bot | ||
| S Jul 13, 2017 at 9:54 | history | notice removed | Community Bot | ||
| Jul 12, 2017 at 0:22 | answer | added | JasonInVegas | timeline score: 1 | |
| Jul 7, 2017 at 21:49 | comment | added | Safron | @Spektre I'm currently using Monogame to avoid using OpenGL and before considering switching to OpenGL I want to make sure there isn't any easier solution that allows me to keep using Monogame. I tagged OpenGL in case there isn't an easier solution, so if this is the case, your answer is probably acceptable. However, I first need to be sure. You know, the irony is that monogame actually translates HLSL to GLSL before compiling. | |
| Jul 7, 2017 at 21:33 | history | edited | Safron |
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| Jul 6, 2017 at 11:44 | comment | added | Spektre | hmm I see your edit so if you can not use GLSL so why tag OpenGL ? If my memory serves well HLSL is DirectX ... Also If you can use OpenGL then you can use GLSL so where is the problem (just use extensions wrangler like GLEW to access newer stuff)? | |
| Jul 6, 2017 at 10:06 | answer | added | Spektre | timeline score: 1 | |
| Jul 6, 2017 at 7:54 | history | edited | Safron | CC BY-SA 3.0 |
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| Jul 5, 2017 at 14:34 | history | edited | Safron | CC BY-SA 3.0 |
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| S Jul 5, 2017 at 8:53 | history | bounty started | Safron | ||
| S Jul 5, 2017 at 8:53 | history | notice added | Safron | Draw attention | |
| Jun 16, 2017 at 16:20 | history | edited | Safron | CC BY-SA 3.0 |
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| Jun 16, 2017 at 13:33 | history | edited | Safron |
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| Jun 16, 2017 at 9:31 | history | edited | Safron |
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| Jun 15, 2017 at 14:03 | history | edited | Safron | CC BY-SA 3.0 |
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| Jun 15, 2017 at 12:41 | history | edited | Safron | CC BY-SA 3.0 |
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| Jun 13, 2017 at 19:19 | history | edited | Safron | CC BY-SA 3.0 |
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| Jun 13, 2017 at 18:03 | history | asked | Safron | CC BY-SA 3.0 |