Hi Neil Thank you for looking into it. My old implementation is surely not optimised. But even I use _scintView.execute(SCI_TOGGLEFOLD, 0); instead of _scintView.collapse(searchHeaderLevel - SC_FOLDLEVELBASE, fold_collapse); The result in release delay about 1-3 seconds, in debug mode is about 6-9 seconds (on a gamer PC)
Hi Neil Thank you for looking into it. My old implementation is surely not optimised. But even I use _scintView.execute(SCI_TOGGLEFOLD, 0); instead of _scintView.collapse(searchHeaderLevel - SC_FOLDLEVELBASE, fold_collapse); The result in release delay about 1-3 seconds, in debug mode is about 6-9 seconds (in a gamer PC)
Hi Neil Thank you for looking into it. My old implementation is surely not optimised. But even I use _scintView.execute(SCI_TOGGLEFOLD, 0); instead of _scintView.collapse(searchHeaderLevel - SC_FOLDLEVELBASE, fold_collapse); The result in release delay about 1-3 seconds, in debug mode is about 6-9 seconds (in a gamer PC)
Thank you Martin!
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NppIO.cpp Comment Spelling Fix
NppIO.cpp Comment Spelling Fix
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