On Fri, Nov 09, 2007 at 01:39:10PM -0600, John Hunter wrote: > On Nov 9, 2007 1:12 PM, Michael Droettboom <md...@st...> wrote: > > > I've committed my changes on the transforms branch so you can play with > > it -- I'm holding off on changing the trunk due to the pending release. > > But if everyone agrees on the way to expose this, it would be nice to > > merge this over to trunk before the release. > > Am I right in assuming that the only thing we lose in this approach is > faceting (which Eric hates but others may care about)? Since it is > orders of magnitudes faster, we could have a pcolor_faceted which > pcolor calls the old function if shading='faceted'. Of course the two > functions would return different types (image vs patch collection) > which is potentially a bit confusing.... We could play with adding > faceting to images.... It is important for us that the entire cell have the same colour. Is this what you get with shading='flat'? Sometimes shading='faceted' is useful. You should be able to do this faster by simply blasting an array of lines over top of shading='flat' than by drawing each individual quadrilateral. Note that I found 'faceted' to be much nicer when the lines are drawn with transparency. Without transparency, a large array turns the entire image black --- not very useful. - Paul