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From: John H. <jdh...@ac...> - 2005年03月31日 03:52:08
>>>>> "Darren" == Darren Dale <dd...@co...> writes:
 JDH> Here is my near term wish list for the PS backend:
 JDH> - implement draw_markers and draw_lines with the new API
 JDH> (transform is done in backend). There are comments in
 JDH> backend_bases and in backend_ps to get you started
 Darren> I started looking into this tonight, but I am pretty much
 Darren> lost. The comments are a little too abstract for me right
 Darren> now, I cant find a footing. Could you offer some more
 Darren> details?
Sure, maybe more than you had bargained for <wink>. I'm CC-ing the
dev list in case any of this information is useful to others. [BTW,
Darren is tentatively offering to take on some of the work to keep the
PS backend up to snuff]
There are several motivations to change backend renderer API, most of
them based on limitations or inefficiencies of the current API
 * The renderer interface is based on the GTK drawing model, which
 doesn't have a path concept, and is thus a bit behind most drawing
 APIs: ps, pdf, svg, cairo, agg, libart, etc...
 * Once you have a draw path method, many of the other methods
 (draw_rectangle, draw_polygon) become superfluous since they are
 just special cases of draw_path. [ There is some debate about
 whether it is useful to keep these redundant methods around for
 efficiency or convenience. ]
 * Many backends (svg, ps, agg) have transformation support built-in
 (at least for affine transformations). I initially did the
 transformations in the front-end for convenience to backend
 writers (backends always work in display coords) but this caused
 several problems, inefficiency being one, and the new API moves
 the transformation to the backend. Among other things, it allows
 the backend to fail gracefully when transforming on a per-element
 basis (log of non-positive data) w/o a mask or w/o an extra pass
 through the data. For large numbers of points, the savings can be
 appreciable. So the new backend methods are passed a
 Transformation instance.
 * We needed a draw_markers method. draw_markers is a special case
 where the same path is repeatedly drawn at many places. In the
 old API, we would do something like this for draw_plus in the
 Line2D class
 for (x,y) in zip(xt, yt):
 renderer.draw_line(gc, x-offset, y, x+offset, y)
 renderer.draw_line(gc, x, y-offset, x, y+offset)
 This is enormously inefficient, because of all the extra function
 calls and because of all the gc state setting that must be done on
 each call to draw_line in the inner loop. In the new API, we do
 path = agg.path_storage()
 path.move_to(-offset, 0)
 path.line_to( offset, 0)
 path.move_to( 0, -offset)
 path.line_to( 0, offset)
 renderer.draw_markers(gc, path, None, xt, yt, self._transform)
 and the backend only has to set the gc state once. Also, agg can
 cache the rasterized path and display it at many locations which
 is fast.
So those are the motivations. There are three new methods that have
been introduced thus far. The plan is introduce these three new
methods and then remove many of the redundant methods, so the overall
number of renderer methods will decrease.
 draw_markers - draw the same path at many locations
 draw_path - draw an agg path (details later)
 draw_lines - already exists but new method has trans in backend
The signatures of these three methods are 
 draw_markers(self, gc, path, rgbFace, x, y, trans):
 draw_path(self, gc, rgbFace, path, trans)
 draw_lines(self, gc, x, y, trans)
These should be documented in backend_bases, but gc is a backend
GraphicsContext, rgbFace is an rgbTuple or None, x and y are numerix
arrays, path is an agg.path_storage and trans is a
matplotlib.transforms.Transformation instance. Details on these
latter two to follow.
path is an agg.path_storage instance. In the first implementation of
draw_markers in backend_ps, path was simply a list of (code
vertices...) where code was one of STOP, MOVETO, LINETO, CURVE3,
CURVE4, ENDPOLY and vertices were a bunch of x,y verts. I
subsequently decided to just use the agg path class for this (wrapped
by SWIG) because it is more generally useful (the code in backend_ps
_draw_markers is thus stale). Here is a script that illustrates the
path_storage class from matplotlib.agg import path_storage
 p = path_storage()
 p.move_to(10,10)
 p.line_rel(100,100)
 p.line_rel(0,-100)
 p.line_to(30,30)
 p.curve3(20,30,40,50)
 for i in range(p.total_vertices()):
 cmd, x, y = p.vertex(i)
 print cmd, x, y
This script outputs
 peds-pc311:~/python/projects/matplotlib/unit> python path_storage.py
 1 10.0 10.0
 2 110.0 110.0
 2 110.0 10.0
 2 30.0 30.0
 3 20.0 30.0
 3 40.0 50.0
Note that there are more vertices than commands used to create the
path, because there are two vertices generated by the curve3 call.
The 1,2,3 command codes are from an agg ENUM, and are found in
agg22/include/agg_basics.h 
 enum path_commands_e
 {
 path_cmd_stop = 0, //----path_cmd_stop 
 path_cmd_move_to = 1, //----path_cmd_move_to 
 path_cmd_line_to = 2, //----path_cmd_line_to 
 path_cmd_curve3 = 3, //----path_cmd_curve3 
 path_cmd_curve4 = 4, //----path_cmd_curve4 
 path_cmd_end_poly = 6, //----path_cmd_end_poly
 path_cmd_mask = 0x0F //----path_cmd_mask 
 };
See agg22/include/agg_basics.h, agg22/include/agg_path_storage.h and
swig/agg_path_storage.i for more information on available methods of
the agg path_storage class. 
You will need to translate these path primitives into the basic
postscript moveto, lineto, etc commands. For the curve3 you would use
a cubic spline. I don't know if postscript has a quartic spline...
The Transformation class is fairly well documented in transforms.py
and in the _draw_markers prototype method I wrote in backend_ps. Here
is an example usage
 if trans.need_nonlinear():
 x,y = trans.nonlinear_only_numerix(x, y)
 # the a,b,c,d,tx,ty affine which transforms x and y
 vec6 = trans.as_vec6_val()
vec6 is a standard length 6 vector containing the information needed
to make an affine transformation. Note the call to
transform.nonlinear_only_numerix(x, y) can fail (eg log of nonpositive
data). I may provide some helper function in extension code to
support this. What you want is a function that returns the
transformed data with a mask indicating the points to be skipped. I
suggest you not worry about this right now -- if the transformation
fails because the user has illegal data that is OK for the time being.
It is easier in the agg extension code because I to the transformation
element-by-element in a c++ loop and drop points on which the
transformation fails. This would probably be prohibitively slow in
python.
Note that I hid the _draw_markers prototype method in backend_ps with
a prefix underscore because it is incomplete and because I am using
the existence of that method in Line2D as a sentinel for whether a
backend as implemented the new API. For example, in lines.py
 self._newstyle = hasattr(renderer, 'draw_markers')
So once you implement draw_markers, you need to implement draw_lines
with the new signature. draw_path isn't utilized yet by the
front-end, but it will be nice to expose a path primitive for people
who want to make splines, etc.
I'll try and take this email and turn it into something more formal,
or use it to rewrite backend_bases and backend_template. So far, the
only backend besides agg to be ported to the new API is cairo -- I
guess as long as the old API is still working there is little
incentive to do it. I've been holding off *requiring* the new API
because it would irreparably break some backends that don't support
paths (gtk, wx, gd). Some of these (gtk, wx) have been essential for
some people because they support unicode. But now that agg and ps
support unicode, this is no longer so important. We can also provide
a helper method that converts simple paths (those comprised of moveto,
lineto and endpoly) into draw_line and draw_polygon methods if we want
to keep these backends on board. Also, Steve thinks GTK may be
getting paths in the near future as they move to a cairo renderer,
which suggests that waiting may be the right move.
OK, that should be enough to get you started. Sorry for the
incomplete set of documentation or guidelines. There has been a lot
of discussion on where the backends should be going, and since I've
been mulling all the options I've been slow to offer clear guidance in
the backend documentation. I think your first objective should be to
figure out how to translate an agg.path_storage into a postscript
path -- the rest should be easy :-)
Let me know if you have any more questions!
JDH
From: Darren D. <dd...@co...> - 2005年04月03日 12:58:45
On Wednesday 30 March 2005 10:39 pm, John Hunter wrote:
> JDH> - implement draw_markers and draw_lines with the new API
> JDH> (transform is done in backend). 
[..snip..]
I made a first (and second) attempt at implementing draw_markers and 
draw_lines in the postscript backend. The changes are in CVS, although I left 
draw_markers masked as _draw_markers, it needs to be unmasked if you want to 
try it out.
I found some places for speed/memory/ps-filesize improvements. With 
draw_markers masked, the script below took 2.43 seconds to generate and write 
the 1.5MB eps file. With draw_markers unmasked, it took 0.69 seconds to make 
a 350KB eps file. 
Some comments:
1) Circles are being drawn with draw_markers, but agg.path_storage has no 
curve information in it? Circles are faithfully reproduced in ps output, but 
it takes 50 line segments to draw each circle in plot(arange(10000),'-o').
2) I think each tickmark is listed in agg.path_storage twice, and therefore 
gets rendered twice in PS.
3) I expected marker paths to be terminated with the agg.path_cmd_end_poly 
code. This is not the case. What is the purpose of path_cmd_end_poly?
4) I am getting an unrecognized agg.path_commands_e code. They should be one 
of 0,1,2,3,4,6,0x0F, and I am getting a value of 70. ?? I just ignore it and 
PS seems to render fine.
5) Im not doing anything with vec6 = transform.as_vec6_val(). I'm not sure 
what it is used for.
6) draw_lines is getting a long pathlist from agg. Rather than draw a straight 
line between two points, it is doing something like 
50.106 249.850 moveto
53.826 249.850 lineto
57.546 249.850 lineto
61.266 249.850 lineto
and thats just for the line in the legend! The straight line in the actual 
plot has many, many intermediate points.
Feedback appreciated!
from pylab import *
from time import clock
figure(1)
plot(arange(10000),'-s')
l=legend(('1e4 markers',))
d = clock()
savefig('temp.eps')
print clock()-d
-- 
Darren
From: John H. <jdh...@ac...> - 2005年04月03日 23:30:21
>>>>> "Darren" == Darren Dale <dd...@co...> writes:
 Darren> I made a first (and second) attempt at implementing
 Darren> draw_markers and draw_lines in the postscript backend. The
 Darren> changes are in CVS, although I left draw_markers masked as
 Darren> _draw_markers, it needs to be unmasked if you want to try
 Darren> it out.
Hey Darren, thanks for working on this. 
 Darren> I found some places for speed/memory/ps-filesize
 Darren> improvements. With draw_markers masked, the script below
 Darren> took 2.43 seconds to generate and write the 1.5MB eps
 Darren> file. With draw_markers unmasked, it took 0.69 seconds to
 Darren> make a 350KB eps file.
A good start. You'll might be able to get this number down a bit
more, which I discuss below.
 Darren> 1) Circles are being drawn with draw_markers, but
 Darren> agg.path_storage has no curve information in it? Circles
 Darren> are faithfully reproduced in ps output, but it takes 50
 Darren> line segments to draw each circle in
 Darren> plot(arange(10000),'-o').
This is a wart slated for destruction. We plan to replace circles and
ellipses with splines rather than vertices. Just hasn't been done
yet. 
 Darren> 2) I think each tickmark is listed in agg.path_storage
 Darren> twice, and therefore gets rendered twice in PS.
Why do you think this? Which ticks?
 Darren> 3) I expected marker paths to be terminated with the
 Darren> agg.path_cmd_end_poly code. This is not the case. What is
 Darren> the purpose of path_cmd_end_poly?
Only marker paths that are polygons have end poly (eg draw_circle). A
lot of the paths (eg tick marks) are not polygons and so don't have an
end_poly code.
 Darren> 4) I am getting an unrecognized agg.path_commands_e
 Darren> code. They should be one of 0,1,2,3,4,6,0x0F, and I am
 Darren> getting a value of 70. ?? I just ignore it and PS seems to
 Darren> render fine.
I had to track this one down myself. lines.py calls
 path.end_poly()
agg_path_storage::end_poly calls
 add_vertex(0.0, 0.0, path_cmd_end_poly | flags);
where flags is agg_basics path_flags_e::path_flags_close = 0x40. You
can test for end poly using the agg module with
 >>> 0x40 | 6
 70
 >>> from matplotlib.agg import path_storage, is_end_poly
 >>> is_end_poly(71)
 False
 >>> is_end_poly(70)
 True
 Darren> 5) Im not doing anything with vec6 =
 Darren> transform.as_vec6_val(). I'm not sure what it is used for.
This is in case you want to do the affine transformation yourself.
The transform is a nonlinear part plus an affine. Note that
backend_ps is currently doing
 if transform.need_nonlinear():
 x,y = transform.nonlinear_only_numerix(x, y)
 x, y = transform.numerix_x_y(x, y)
which is wrong -- it will fail for nonlinear transforms like log
because the numerix_x_y call does the nonlinear and the affine part
and so you will be doing the nonlinear part twice. The motivation for
separating out the nonlinear and affine parts was to let the backend
machinery do the affine part (in the great majority of cases, the
transforms are pure affine anyway). So you might want to do
 if transform.need_nonlinear():
 x,y = transform.nonlinear_only_numerix(x, y)
 vec6 = transform.as_vec6_val()
and then set the current ps affine to vec6.
 Darren> 6) draw_lines is getting a long pathlist from agg. Rather
 Darren> than draw a straight line between two points, it is doing
 Darren> something like
 Darren> 50.106 249.850 moveto 53.826 249.850 lineto 57.546 249.850
 Darren> lineto 61.266 249.850 lineto
 Darren> and thats just for the line in the legend! The straight
 Darren> line in the actual plot has many, many intermediate
 Darren> points.
That is not surprising. matplotlib plots what you give it. If you
specify a straight line of 10000 points as you did in your example
 plot(arange(10000),'-s')
matplotlib will plot all 10000 vertices of the line. It's incumbent
on the user not to pass in redundant data.
Now, onto the subject of how you might be able to make this faster.
One of the primary motivations of draw_markers is that you should only
have to set the graphics context state once. In the current
implementation, we have
 while start < len(x):
 to_draw = izip(x[start:end],y[start:end])
 ps = ['%1.3f %1.3f marker' % point for point in to_draw] 
 self._draw_ps("\n".join(ps), gc, None)
 start = end
 end += 1000
 
and _draw_ps sets the gc state. Now this isn't really a huge deal,
since you are chunking the data in 1000 length buckets. But for very
large data sets (500k markers) it will result in 500 superfluous calls
to set the gc state. It might be worth implementing a push_gc method
that sets the current gc state, and then calling this at the top of
draw_markers and not inside the loop. We'll probably want to
implement this as a default gc method across backends anyway in the
near term, so it would be a worthwhile change.
Hope this helps, thanks again.
JDH
From: Darren D. <dd...@co...> - 2005年04月04日 01:11:31
Hi John,
>
> Darren> 2) I think each tickmark is listed in agg.path_storage
> Darren> twice, and therefore gets rendered twice in PS.
>
> Why do you think this? Which ticks?
I was checking the output of the files I was generating, here is a clip 
responsible for rendering a single xtickmark:
% draw_markers 
/marker { gsave
newpath
translate
0.000 0.000 m
0.000 4.000 l
closepath
stroke
grestore } bind def
0.500 setlinewidth
0 setlinecap
80.640 31.680 marker
80.640 31.680 marker
stroke
The coordinates (80.640 31.680) are rendered twice; I can comment one of these 
lines out of the PS file and the tick still renders. Its not a bug in 
draw_markers, the square data markers are only rendered once, it seems to be 
specific to tickmarks. 
I think we could get a performance boost if all similar ticks were passed 
together to draw_markers, right now they are passed independently.
> Darren> 5) Im not doing anything with vec6 =
> Darren> transform.as_vec6_val(). I'm not sure what it is used for.
>
> This is in case you want to do the affine transformation yourself.
> The transform is a nonlinear part plus an affine. Note that
> backend_ps is currently doing
>
> if transform.need_nonlinear():
> x,y = transform.nonlinear_only_numerix(x, y)
> x, y = transform.numerix_x_y(x, y)
>
> which is wrong -- it will fail for nonlinear transforms like log
> because the numerix_x_y call does the nonlinear and the affine part
> and so you will be doing the nonlinear part twice. 
I'll get up to speed on this eventually. I just copied those three lines from 
backend_cairo.draw_markers.
> Darren> 6) draw_lines is getting a long pathlist from agg.
>
> That is not surprising. matplotlib plots what you give it. 
Yeah, I realized I had made a boneheaded observation just after I hit the send 
button.
> Now, onto the subject of how you might be able to make this faster.
[...]
> It might be worth implementing a push_gc method
> that sets the current gc state, and then calling this at the top of
> draw_markers and not inside the loop. We'll probably want to
> implement this as a default gc method across backends anyway in the
> near term, so it would be a worthwhile change.
OK. Would you add the signature to backend_bases?
-- 
Darren
From: Paul B. <ba...@st...> - 2005年04月04日 13:26:04
Darren Dale wrote:
>% draw_markers 
>/marker { gsave
>newpath
>translate
>0.000 0.000 m
>0.000 4.000 l
>closepath
>stroke
>grestore } bind def
>0.500 setlinewidth
>0 setlinecap
>80.640 31.680 marker
>80.640 31.680 marker
>stroke
>
>The coordinates (80.640 31.680) are rendered twice; I can comment one of these 
>lines out of the PS file and the tick still renders. Its not a bug in 
>draw_markers, the square data markers are only rendered once, it seems to be 
>specific to tickmarks. 
>
>I think we could get a performance boost if all similar ticks were passed 
>together to draw_markers, right now they are passed independently.
> 
>
Yes, this would be good, since the same marker could be save and then 
just translated from position to position.
 -- Paul
-- 
Paul Barrett, PhD Space Telescope Science Institute
Phone: 410-338-4475 ESS/Science Software Branch
FAX: 410-338-4767 Baltimore, MD 21218
From: John H. <jdh...@ac...> - 2005年04月04日 14:42:12
>>>>> "Darren" == Darren Dale <dd...@co...> writes:
 Darren> The coordinates (80.640 31.680) are rendered twice; I can
 Darren> comment one of these lines out of the PS file and the tick
 Darren> still renders. Its not a bug in draw_markers, the square
 Darren> data markers are only rendered once, it seems to be
 Darren> specific to tickmarks.
Strange.... I'll look into this later.
 Darren> I think we could get a performance boost if all similar
 Darren> ticks were passed together to draw_markers, right now they
 Darren> are passed independently.
We could, but it would require some redesign. Tick is a class, and
the axis contains a list of ticks. Thus it would take some top-level
redesign. 
 Darren> Yeah, I realized I had made a boneheaded observation just
 Darren> after I hit the send button.
It's always that way :-) That is what the send button is for: self
enlightenment.
 Darren> OK. Would you add the signature to backend_bases?
Not yet. I was just suggesting you use this internally.
 def draw_markers(self, gc, path, rgbFace, x, y, transform):
 self.push_gc(gc)
 while 1: 
 .... snip...
and later when it becomes part of the api, you'll already have done
the hard part. You can also call this function from draw_ps.
Basically, all you need to do is rip the gc setting part of out of
draw_ps.
JDH
From: Matt N. <new...@ca...> - 2005年04月04日 15:44:08
Hi John, 
On Mon, 4 Apr 2005, John Hunter wrote:
> >>>>> "Darren" == Darren Dale <dd...@co...> writes:
> Darren> I think we could get a performance boost if all 
> Darren> similar ticks were passed together to draw_markers, 
> Darren> right now they a are passed independently.
>
> We could, but it would require some redesign. Tick is a
> class, and the axis contains a list of ticks. Thus it would
> take some top-level redesign.
I'd also encourage looking at how the Ticks are implemented. I
believe that for simple plots (say, simple_plot.py), the tick
drawing is what dominates rendering time, at least in the WxAgg
backend (which is dominated by the Agg rendering time). I
wouldn't be surprised if this was the case for most backends.
As far as I can tell, each tick mark is a separate Line2D with 2
points and have all the available properties of a Line2D. That
seems like a fine approach (certainly easy), but it's definitely
overkill. My speed tests say that rendering one thousand lines
with two points is a lot slower than rendering two lines with
one thousand points (easy enough to test). That means tick
drawing can easily be the performance bottleneck.
I like Darren's and Paul's suggestion (set line properties once,
then have the ticks be a simple list of pen up / pen down). I
believe major and minor ticks would need to have different
properties, but it's still only 2 set of properties. I
understand that this might mean a significant redesign, but the
performance boost might be worth it.
Thanks,
--Matt
PS: Someone might want tick marks to have all the flexibility
that they currently enjoy. My guess is that this would be
unusual (I don't see any examples that use this flexibility),
and that such cases could just add custom lines themselves.
From: John H. <jdh...@ac...> - 2005年04月04日 16:09:01
>>>>> "Matt" == Matt Newville <new...@ca...> writes:
 Matt> I like Darren's and Paul's suggestion (set line properties
 Matt> once, then have the ticks be a simple list of pen up / pen
 Matt> down). I believe major and minor ticks would need to have
 Matt> different properties, but it's still only 2 set of
 Matt> properties. I understand that this might mean a significant
 Matt> redesign, but the performance boost might be worth it.
I would bet dollars to doughnuts (careful here, Perry still owes me a
doughnut!) that almost all of the tick cost comes from laying out the
text of the ticks and not in drawing the tick lines themselves -- Arnd
posted some hotshot profile of this earlier, but I don't remember the
exact results).
I agree ticks (and text in general) are too expensive. In my
experience, this is usually only starts a problem in animated plots
(do you have another use case in mind?). I think we might be able to
work around this particular problem by supporting the drawing of only
a subset of the artists in the scene. I imagine something like the
following is workable.
 line, = ax.plot(blah)
 dynamic = (line,) # a list of artists to animate
 # draws everything but artists in dynamic and caches Axes bbox to bitmap
 ax.animate_prepare( dynamic) 
 while 1:
 line.set_data(blah)
 # blits the axes background cache and renders only the artists in dynamic
 ax.animate() 
I'm not opposed to a redesign of the Tick drawing if there are
appreciable gains to be had, but my guess is we may get more bang for
the buck in special casing the typical text layout (angle=0.0, no
mathtext, no unicode) and handling dynamic updates more intelligently.
JDH
From: Matt N. <new...@ca...> - 2005年04月04日 17:09:58
Hi John,
Hmm, could be. Text is definitely slow, but my recollection is
that the Line2D drawing of the ticks was actually significant.
For example, the speed difference when turning on/off the right
and top ticks (which don't generally have text) was noticeable.
It's been awhile since I looked at this, and I'm not finding my
test scripts right now. My conclusions at the time were that
agg rendering was dominating WXAgg time (so improving the WXAgg
icky get-rgb-image-then-render-as-bitmap was not so slow) and
that tick line rendering in Agg was much slower than I had
expected. I'll try to reproduce this, but this week is sort of
full for me. Currently, line plotting with WXAgg is fast enough
for me (I can reliably get better than 10 plots/sec on WinXP in
my app, for example).
Also, just to be clear: I owe you much more than doughnuts.
Thanks,
--Matt
On Mon, 4 Apr 2005, John Hunter wrote:
> >>>>> "Matt" == Matt Newville <new...@ca...> writes:
> 
> Matt> I like Darren's and Paul's suggestion (set line properties
> Matt> once, then have the ticks be a simple list of pen up / pen
> Matt> down). I believe major and minor ticks would need to have
> Matt> different properties, but it's still only 2 set of
> Matt> properties. I understand that this might mean a significant
> Matt> redesign, but the performance boost might be worth it.
> 
> I would bet dollars to doughnuts (careful here, Perry still owes me a
> doughnut!) that almost all of the tick cost comes from laying out the
> text of the ticks and not in drawing the tick lines themselves -- Arnd
> posted some hotshot profile of this earlier, but I don't remember the
> exact results).
> 
> I agree ticks (and text in general) are too expensive. In my
> experience, this is usually only starts a problem in animated plots
> (do you have another use case in mind?). I think we might be able to
> work around this particular problem by supporting the drawing of only
> a subset of the artists in the scene. I imagine something like the
> following is workable.
> 
> line, = ax.plot(blah)
> 
> dynamic = (line,) # a list of artists to animate
> # draws everything but artists in dynamic and caches Axes bbox to bitmap
> ax.animate_prepare( dynamic) 
> 
> while 1:
> line.set_data(blah)
> # blits the axes background cache and renders only the artists in dynamic
> ax.animate() 
> 
> 
> I'm not opposed to a redesign of the Tick drawing if there are
> appreciable gains to be had, but my guess is we may get more bang for
> the buck in special casing the typical text layout (angle=0.0, no
> mathtext, no unicode) and handling dynamic updates more intelligently.
> 
> JDH
> 
> 
> 
> 
> 
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> 
From: Darren D. <dd...@co...> - 2005年04月04日 17:19:02
On Monday 04 April 2005 12:09 pm, John Hunter wrote:
>
> I agree ticks (and text in general) are too expensive. In my
> experience, this is usually only starts a problem in animated plots
> (do you have another use case in mind?). I think we might be able to
> work around this particular problem by supporting the drawing of only
> a subset of the artists in the scene. 
[...]
>
>
> I'm not opposed to a redesign of the Tick drawing if there are
> appreciable gains to be had, but my guess is we may get more bang for
> the buck in special casing the typical text layout (angle=0.0, no
> mathtext, no unicode) and handling dynamic updates more intelligently.
Data acquisition is a good example of where a new tick protocol would be 
useful. Supposing the user wants a plot in their gui that autoscales after 
the addition of each new point (which is not uncommon), the ticks would need 
to render as quickly as possible.
Everytime somebody I work with complains about the LabView program from 
National Instruments, I think about how nice it would be to do data 
acquisition with Python. I had hoped that Taco would mature into a solid 
library for interfacing with scientific instruments, but the project doesnt 
seem very active, judging by their webpage http://www.esrf.fr/taco/.
-- 
Darren
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