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From: Abraham S. <ab...@cn...> - 2004年08月18日 07:04:55
Hi. I realized that having plugins loaded from the __init__.py file 
could cause dependency problems, depending on what was being done in the 
plugin. So I moved the code to a separate file called 'plugins.py' 
(attached). This also allows you to decide whether you want to load the 
plugins in the first place. It's also a cleaner solution in general..
It's pretty rough code hacked together during wait time. I also wrote a 
quick 'print button' plugin (also attached) for proof of concept. The 
plugin only works with GTK right now, but it checks the backend being 
used, so it should be fairly simple to hack the other GUI/platform 
backends to use it.
I'm interested in what people think.. Even if it doesn't get included in 
the main source, it's easy enough to add in, that upgrades will no 
longer be a problem.
Abe
From: John H. <jdh...@ac...> - 2004年08月18日 21:03:37
>>>>> "Abraham" == Abraham Schneider <ab...@cn...> writes:
 Abraham> Hi. I realized that having plugins loaded from the
 Abraham> __init__.py file could cause dependency problems,
 Abraham> depending on what was being done in the plugin. So I
 Abraham> moved the code to a separate file called 'plugins.py'
 Abraham> (attached). This also allows you to decide whether you
 Abraham> want to load the plugins in the first place. It's also a
 Abraham> cleaner solution in general..
 Abraham> It's pretty rough code hacked together during wait
 Abraham> time. I also wrote a quick 'print button' plugin (also
 Abraham> attached) for proof of concept. The plugin only works
 Abraham> with GTK right now, but it checks the backend being used,
 Abraham> so it should be fairly simple to hack the other
 Abraham> GUI/platform backends to use it.
 Abraham> I'm interested in what people think.. Even if it doesn't
 Abraham> get included in the main source, it's easy enough to add
 Abraham> in, that upgrades will no longer be a problem.
I tried out your code and have a few questions.
Your example only works on the current figure toolbar - it this
desirable, or would it be better to modify the default toolbar? Also,
how do you use it? After your figure is realized, do you call
 >>> load_plugins(rcParams)
to get your buttons? That seems like it would be cumbersome to have
to do this with every figure....
And why does load_plugins take rcParams as an arg rather than work on
the rcParams default? Do you plan on keeping different params with a
different plugins directories?
I may not be understanding how your code is supposed to work, but I
was envisioning something a little different after reading your
original post. I thought something along the lines of the following
in rc
# format is Name, Tooltip, image basename, callback
plugins.dirs : /path/to/plugins1:/path/to/plugins2
toolbar.button : Home, Reset original view, home_icon, mybackend.home
toolbar.button : Back, Back to previous view, back_icon, mybackend.back
toolbar.button : Forward, Forward to next view, forward_icon, mybackend.forward
toolbar.button : Pan, Pan axes with left mouse, zoom with right, move_icon, mybackend.pan
toolbar.button : Zoom, Zoom to rectangle, zoom_to_rect, mybackend.zoom
toolbar.button : Print, Print to PS, print_icon, plugins.print_ps
The order of the toolbar.button calls would determine which buttons
were placed in the toolbar and in what order. mybackend would be a
special string that matplotlib would use to substitute in for the
current backend, and each backend would implement these functions.
plugins (in the example plugins.print_ps) is a python code dir
somewhere in the plugins.dirs search path. Thus the same code could
be used to both build the default toolbar and used to customize it
(remove buttons, change their order, add user buttons). 
I used icon names without extensions above because the different
backends generally need icons of different types, and the backend
could be responsible for supplying the extension. GTK could also
detect special names like STOCK_PRINT and handle those.
One thing this setup doesn't provide for is the ability to easily
switch to different configurations in the middle of an interactive
session. Is this important?
Another design issue that comes to mind is how to handle communication
between buttons. In the current toolbar2 design, when the zoom to
rectangle button is pressed, the pan/zoom callbacks are disconnected
and vis-a-versa. Presumably a more sophisticated model would have to
be used to handle the connection and disconnection of multiple buttons
that want to listen in on press/motion events. 
It would provide a nice framework for supporting user contributions,
eg measurement tools, other navigation tools, etc...
JDH
From: Abraham S. <ab...@cn...> - 2004年08月19日 18:22:25
I hadn't put much thought about passing rcParams as a parameter, as 
load_plugins wasn't supposed to be called manually, but rather called 
automatically when importing 'matplotlib.plugins'.
The code I had sent previously was more proof of concept of what could 
be done with the plugin system. I like your ideas of how to add buttons 
to the toolbar, so I implemented it last night. Now in the .matplotlibrc 
file you can do:
toolbar.widget : print, print, prints figure, mprint, print_button
toolbar.connect : print.clicked -> nothing.do_toggle
toolbar.widget : nothing, nothing, does nothing, mprint, nothing_button
There are several things happening here:
(1) I had to alter __init__.py some, so that rcparams acted more like 
opt.parse. The default behavior is the exact same as usual, except that 
there is an addition. Normally for an entry you have:
[None, validate_x]
There is now an extra optional field, which defaults to 'store', but can 
also take on the value of 'append':
[None, validate_x, 'append']
Thus, several entries of 'toolbar.widget', will add append each entry to 
a big list.
(2) The fields of 'toolbar.widget' are:
<name>, <text>, <tooltip>, <module>, <class>
The name is needed for the toolbar.connect, which I will get to shortly. 
The text and tooltip, are the same as before. The module is required, as 
although it is loaded as plugin, the toolbar code that creates widgets 
from these, still needs to import something. The class is a child class 
of 'toolbar_widget'.
(3) The reason for creating a 'toolbar_widget' class, is to handle the 
complexity of signalling between buttons that you mention. Basically it 
is your generic signal/slot design, where one widget's signal can be 
connected to another widget's slot. Thus the line:
toolbar.connect: print.clicked -> nothing.do_toggle
This uses the named widget (<name>) to connect it's signal (clicked) to 
the other widget's slot (do_toggle).
While currently the code only supports buttons, I thought it might be 
wise to allow other widget types. The backends can figure out what to 
render on the class type.
(4) backend_bases.py: added a 'widgets' dict, that is loaded with 
_init_toolbar from the rcParams files. The connections are then iterated 
through, so the newly loaded widgets are all connected correctly.
(5) backend_gtk: changed to work with the new backend_bases.py widget .. 
basically just iterates through 'self.widgets', and adds them to the toolbar
All the code (hopefully, let me know if it's not working/I left 
something out) can be found:
http://www.cns.nyu.edu/~abes/matplotlib/
I included a patch in the file for all the changes to the code, which 
should hopefully work. As well, the new files created, and changed files 
are also in the directory:
* mprint.py: gets placed in your plugin directory, and defines the 
print_button, and nothing_button.
* plugins.py: the plugin code
* toolbar_widget.py: defines the toolbar_widget's, which are used in mprint
The code is still pretty rough, and small things like allowing for more 
than one plugin directory hasn't yet been addressed (or going through 
them recursively).
As far as changing the configuration midsession, the toolbar would have 
to be reinitialized.
Abe
>
>I tried out your code and have a few questions.
>
>Your example only works on the current figure toolbar - it this
>desirable, or would it be better to modify the default toolbar? Also,
>how do you use it? After your figure is realized, do you call
>
> >>> load_plugins(rcParams)
>
>to get your buttons? That seems like it would be cumbersome to have
>to do this with every figure....
>
>And why does load_plugins take rcParams as an arg rather than work on
>the rcParams default? Do you plan on keeping different params with a
>different plugins directories?
>
>I may not be understanding how your code is supposed to work, but I
>was envisioning something a little different after reading your
>original post. I thought something along the lines of the following
>in rc
>
># format is Name, Tooltip, image basename, callback
>plugins.dirs : /path/to/plugins1:/path/to/plugins2
>toolbar.button : Home, Reset original view, home_icon, mybackend.home
>toolbar.button : Back, Back to previous view, back_icon, mybackend.back
>toolbar.button : Forward, Forward to next view, forward_icon, mybackend.forward
>toolbar.button : Pan, Pan axes with left mouse, zoom with right, move_icon, mybackend.pan
>toolbar.button : Zoom, Zoom to rectangle, zoom_to_rect, mybackend.zoom
>toolbar.button : Print, Print to PS, print_icon, plugins.print_ps
>
>
>The order of the toolbar.button calls would determine which buttons
>were placed in the toolbar and in what order. mybackend would be a
>special string that matplotlib would use to substitute in for the
>current backend, and each backend would implement these functions.
>
>plugins (in the example plugins.print_ps) is a python code dir
>somewhere in the plugins.dirs search path. Thus the same code could
>be used to both build the default toolbar and used to customize it
>(remove buttons, change their order, add user buttons). 
>
>I used icon names without extensions above because the different
>backends generally need icons of different types, and the backend
>could be responsible for supplying the extension. GTK could also
>detect special names like STOCK_PRINT and handle those.
>
>One thing this setup doesn't provide for is the ability to easily
>switch to different configurations in the middle of an interactive
>session. Is this important?
>
>Another design issue that comes to mind is how to handle communication
>between buttons. In the current toolbar2 design, when the zoom to
>rectangle button is pressed, the pan/zoom callbacks are disconnected
>and vis-a-versa. Presumably a more sophisticated model would have to
>be used to handle the connection and disconnection of multiple buttons
>that want to listen in on press/motion events. 
>
>It would provide a nice framework for supporting user contributions,
>eg measurement tools, other navigation tools, etc...
>
>JDH
>
>
>
>-------------------------------------------------------
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>_______________________________________________
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>Mat...@li...
>https://lists.sourceforge.net/lists/listinfo/matplotlib-devel
> 
>
From: John H. <jdh...@ac...> - 2004年08月19日 19:46:16
>>>>> "Abraham" == Abraham Schneider <ab...@cn...> writes:
 Abraham> All the code (hopefully, let me know if it's not
 Abraham> working/I left something out) can be found:
 Abraham> http://www.cns.nyu.edu/~abes/matplotlib/
Hi Abraham,
It looks promising - nice job!
In my post yesterday I thought it would be nice to do all the toolbar
buttons this way (eg all the defaults on the nav toolbar). Now I am
on the fence. Not only because they already work, but because some of
them are tightly coupled. Eg, home, back and forward all operate on
the same view limits stack, and thus make sense together as an entity.
So a totally modular design may not make sense for all the buttons.
However, it may nonetheless be worth investigating whether the whole
toolbar could/should be built with this kind of mechanism, in part
because it would be cool/useful and in part because it would help
expose the issues we need to handle like coordination between various
buttons, sharing data, etc. Also, if we want to implement something
like the mechanism which supports signals (good idea by the way!) we
will need to make some changes to the existing buttons so the user
can, for example, disconnect them (eg call something like do_toggle on
the pan/zoom button). I wonder if the best approach here is simply to
use an observer pattern and have all buttons disconnect their signals
when another button is clicked. 
Are you interested in exploring this Abraham? Or would you rather
simply see extensions to the existing toolbar and leave the current
implementation mostly untouched. I think the cleanest and most
powerful design would be a single framework in which all the buttons
could be handled in a single configurable way, but this may be too
much to bite off. What do other people think?
If we do try to fit everything in one roof, we would need some way to
call code implemented by the respective backend toolbars. Currently,
the only truly backend dependent toolbar action is savefig, in which
the various backends launch the file save dialog. But this could be
handled by using a magic name for the module which the backend could
detect and call when clicked, eg, self.savefig in that special case.
One minor implementation note: I thought it made more sense to put all
your code that was in plugins.py in __init__.py so everything was
loaded by default at init time. We could couple this with an rc param
plugins.on : True # or False
so the user could disable plugins. Then the last line of the rc file
would be
if rcParams['plugins.on']: load_plugins()
On a related note: I think now might be a good time to introduce a
verbose setting in rc. The more magic that happens under the hood
(loading various rc files, loading plugins) the more it would be nice
to get some feedback, particularly when debugging. Something like
silent | minimal | moderate | screaming. Make minimal the default,
and at the minimal level report things like loading rc file from such
and such, loading plugin module from such and such a dir. At the
moderate level we would report font loads and other such events, and
screaming report .... well you know.
Thanks!
JDH
From: Abraham S. <ab...@cn...> - 2004年08月21日 01:55:47
Thanks.
I have moved most of the toolbar code over to a plugin file, and it 
seems to work (except for a couple of quirks which I'm working out, and 
once I do I'll send the code).
The signal/slot method seems to work well for the zoom and pan buttons. 
Each one is connected to the other's 'disable' function, which does an 
mpl_disconnect(...). Most of the work was copying the original code in 
the toolbar into separate classes, and getting them work properly (there 
were a couple places where I had to change things around)
As for the home, back, and forward button, I tried the observer pattern, 
as you suggested, and it seems to work well. I added a property to the 
widgets called 'visible', which if set to false, doesn't actually get 
added to the toolbar, but does still get loaded into memory, and capable 
of participating in signal handling.
I then made a class called 'view_controller', which keeps a Stack of the 
current views (I did need to modify the toolbar to access and set the 
views ('get_current_view', and 'set_view'). Whenever a control wants to 
save the view, it can emit the signal 'new_view', with the current view 
as the parameter. Likewise, the view-related buttons are connected to 
the view_controller such that they can set the current view (via 
'toolbar.set_view').
I should have the code ready either later tonight, or sometime tomorrow.
As for putting the plugin code back in __init__.py, I seem to remember 
when I originally did this I came across dependency problems when 
dealing the the toolbar. 'backends.py' currently imports the plugins, so 
it is transparent to the user once again.
A verbose mode on the rc file sounds like an incredibly good idea.
Abe
John Hunter wrote:
>>>>>>"Abraham" == Abraham Schneider <ab...@cn...> writes:
>>>>>> 
>>>>>>
>
> Abraham> All the code (hopefully, let me know if it's not
> Abraham> working/I left something out) can be found:
> Abraham> http://www.cns.nyu.edu/~abes/matplotlib/
>
>Hi Abraham,
>
>It looks promising - nice job!
>
>In my post yesterday I thought it would be nice to do all the toolbar
>buttons this way (eg all the defaults on the nav toolbar). Now I am
>on the fence. Not only because they already work, but because some of
>them are tightly coupled. Eg, home, back and forward all operate on
>the same view limits stack, and thus make sense together as an entity.
>So a totally modular design may not make sense for all the buttons.
>
>However, it may nonetheless be worth investigating whether the whole
>toolbar could/should be built with this kind of mechanism, in part
>because it would be cool/useful and in part because it would help
>expose the issues we need to handle like coordination between various
>buttons, sharing data, etc. Also, if we want to implement something
>like the mechanism which supports signals (good idea by the way!) we
>will need to make some changes to the existing buttons so the user
>can, for example, disconnect them (eg call something like do_toggle on
>the pan/zoom button). I wonder if the best approach here is simply to
>use an observer pattern and have all buttons disconnect their signals
>when another button is clicked. 
>
>Are you interested in exploring this Abraham? Or would you rather
>simply see extensions to the existing toolbar and leave the current
>implementation mostly untouched. I think the cleanest and most
>powerful design would be a single framework in which all the buttons
>could be handled in a single configurable way, but this may be too
>much to bite off. What do other people think?
>
>If we do try to fit everything in one roof, we would need some way to
>call code implemented by the respective backend toolbars. Currently,
>the only truly backend dependent toolbar action is savefig, in which
>the various backends launch the file save dialog. But this could be
>handled by using a magic name for the module which the backend could
>detect and call when clicked, eg, self.savefig in that special case.
>
>One minor implementation note: I thought it made more sense to put all
>your code that was in plugins.py in __init__.py so everything was
>loaded by default at init time. We could couple this with an rc param
>
>plugins.on : True # or False
>
>so the user could disable plugins. Then the last line of the rc file
>would be
>
>if rcParams['plugins.on']: load_plugins()
>
>On a related note: I think now might be a good time to introduce a
>verbose setting in rc. The more magic that happens under the hood
>(loading various rc files, loading plugins) the more it would be nice
>to get some feedback, particularly when debugging. Something like
>silent | minimal | moderate | screaming. Make minimal the default,
>and at the minimal level report things like loading rc file from such
>and such, loading plugin module from such and such a dir. At the
>moderate level we would report font loads and other such events, and
>screaming report .... well you know.
>
>Thanks!
>JDH
>
>
>-------------------------------------------------------
>SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media
>100pk Sonic DVD-R 4x for only 29ドル -100pk Sonic DVD+R for only 33ドル
>Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift.
>http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285
>_______________________________________________
>Matplotlib-devel mailing list
>Mat...@li...
>https://lists.sourceforge.net/lists/listinfo/matplotlib-devel
> 
>
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