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> Can fltk use pngs? I just uploaded some pngs with > transparent backgrounds to CVS (revision 1.2) I will check that, for now I have already a "good enough"(TM) solution, I shrinked my buttons so that image cover the whole button :-) > Indicating the button status via relief or whatever is nice, > and this is something that can be done on a backend basis. > If you , Todd or Steve have ideas on how best to do this for > the respective backends, go for it. Done...I used the relief method, it is probably more portable across guis and use less screen estate. But idealy a second push to the button should de-activate the respective action (i.e. toggle mode), is this done in the current CVS? Well, best way to know is to checkout ;-) > I updated the way the pointer setting calls in CVS. Now you > only get the special pointers when you are over an axes - > otherwise you get the arrow pointer. I did this by > connecting to the motion_notify_event. Oups! This is good, but it make me realise I did not understand the motion_notify_event, it mistake it for drag event... Well, both are interresting, how about adding some events? For now I have: button_press_event button_release_event key_press_event key_release_event *button_drag_event *button_double_press_event and I need to add motion_notify_event What do you think of these? > I would like to have this on all the backends ideally. I > could make a call from the NavigationToolbar2 - > set_zoom_overlay(xmin, xmax, ymin, > ymax) from the motion event. Would this help you? Todd , > Steve, do you know how to do this in your respective backends? > Theoretically, it could be done using matplotlib lines, but > then the canvas would have to be redrawn and reblitted > dynamically and I don't think the performance is good enough > for that in most cases, especially for Tk which is slow for > this kind of thing. Is there a native GUI solution for this > on the respective backends? Hum, the overlay problem is already solved for fltk (although it is not so clean for the moment, it is done between the fltk event interception and the event conversion in MplEvent...)It use native fltk blitting, so no redraw is involved, so you can consider it fully solved on fltk... > How is your "reverse zoom" idea different from the right > click zoom in/out with the hand/pan button (implemented in > gtk and wx but not yet in tk)? With that button activated, > right click drag motions to the left and down zoom out. And > what should we call that button anyway? Pan is not a good > name since it pans and zooms. I called it Pan/Zoom (how original ;-) ). Reagrding my reverse zoom, in fact it have the same relationship with right click for zoom out, than zoom to rectangle has to the right click for zoom in: the 2 are similar and can perform the same operation, but in a different manner (right click with pan/zoom center operation on clicked point, then interractively (well, in the future ;-) ) zoom in/out, while zoom_to_rect is not interractive, the user select the new zone that will be expaned to window (zoom in as it is) or that the window will occupy (new zoom out to rectangle)...Both can be used depending on the situation and the user preference... > No. I fixed it. When you get a new CVS checkout (there > should be a class Stack defined in backend_bases) make sure > it works as expected. Factoring the navigation stack into a > dedicated class cleaned up the NavigationToolbar2 base code > considerably. Great, I will checkout the CVS :-) > I've thought about the master/slave idea before. There are a > number of examples when you want to bind one axes view lim to > another. This could be done with an observer pattern, where > axes notify observers when a view lim is set. > > In code, you could call > > ax1.add_xlim_observer(ax2) > > But I don't know how this would best be handled in the GUI. > Also, more often than not you would want changes in ax1 to > affect ax2 and vice versa. Ie, not master-slave but > bidirectionally coupled. Yes, so linking some axes in a group where any new view lim is broadcasted to all group members...problem would be to defines theses groups in the gui (easy if one can define only 1 group, and the rest of axes is independent: it is re-use of the current axes menu, what do you think of that for a start? It should cover most of the use already :-)
On Fri, 2004年07月23日 at 07:12, Gregory Lielens wrote: > Hello John, Hello Todd, > <SNIP> > Appart from this, I have other (non-cosmetic ;-) )remarks: > *In TkAgg, right button Pan (i.e. zoom) does not seem to work, I think > that's for you Todd ;-) Got it. It's checked in. Thanks. Todd
>>>>> "Gregory" == Gregory Lielens <gre...@ff...> writes: Gregory> The new toolbar is great, and new button image too (is Gregory> the background transparent, or not? If not and if it is Gregory> possible, one minor cosmetic improvement would be to have Gregory> transparent background button, they show lighter than my Gregory> fltk buttons for now...Well, if it is not possible I Gregory> guess I have to overide fltk default to use same color as Gregory> the images background) Can fltk use pngs? I just uploaded some pngs with transparent backgrounds to CVS (revision 1.2) Gregory> *As mentioned in by someone on the list previously, I Gregory> think having button that indicate the status (like toggle Gregory> button, or light button, or button that remains pushed) Gregory> for Pan/Zoom and Zoom would be great. This way, one can Gregory> return to arrow pointer and default (or user set Gregory> callback)...For now this seems not possible (or maybe I Gregory> did not find the way to do it?) In fltkagg I already put Gregory> some light buttons for those, but this behavior is not Gregory> activated in toolbar2 so there is not much point doing so Gregory> for the moment Indicating the button status via relief or whatever is nice, and this is something that can be done on a backend basis. If you , Todd or Steve have ideas on how best to do this for the respective backends, go for it. I updated the way the pointer setting calls in CVS. Now you only get the special pointers when you are over an axes - otherwise you get the arrow pointer. I did this by connecting to the motion_notify_event. Gregory> *Having the motion_notify_event activated in toolbar 2 to Gregory> activate Pan/zoom interactively seems a good idea Gregory> (i.e. continous pan/zoom, rcord in the view stack on Gregory> release). I can also draw a rectangle overlay when doing Gregory> a zoom_to_rect in fltkagg, this will make selection Gregory> easier (but I do not know if this is easy to do in other Gregory> backends)...also, I would like to have this on all the backends ideally. I could make a call from the NavigationToolbar2 - set_zoom_overlay(xmin, xmax, ymin, ymax) from the motion event. Would this help you? Todd , Steve, do you know how to do this in your respective backends? Theoretically, it could be done using matplotlib lines, but then the canvas would have to be redrawn and reblitted dynamically and I don't think the performance is good enough for that in most cases, especially for Tk which is slow for this kind of thing. Is there a native GUI solution for this on the respective backends? Gregory> I'd like to investigate my "reverse" Gregory> zoom_to_rect idea, maybe using right click = zoom out to Gregory> rectangle/left click = zoom in to rectangle...this way Gregory> with 2 buttons we have all navigation possibilities + a Gregory> stack view, yay!!! :-) How is your "reverse zoom" idea different from the right click zoom in/out with the hand/pan button (implemented in gtk and wx but not yet in tk)? With that button activated, right click drag motions to the left and down zoom out. And what should we call that button anyway? Pan is not a good name since it pans and zooms. Gregory> *Something that occur in both TkAgg, GTKAgg and FltkAgg Gregory> (so it is in toolbar2 base class, I guess) is a Gregory> non-conventional stack view behavior (I do not know if it Gregory> is intended or not, so I will not scream bug! bug! too Gregory> fast ;-) ): When we navigate with pan/zoom or Gregory> zoom_to_rect, views are added in the stack, and one can Gregory> go back and further with the previous/next arrows. But Gregory> if one go back to arbitrary position in the stack (with Gregory> back or home) and define a new view (pan/zoom again), Gregory> this does not replace all the view further in the stack, Gregory> but just add this view on top of the stack without Gregory> removing any view (hum, this is not so easy to explain Gregory> ;-) ). This is ok in itself, but I find it non-intuitive Gregory> cause it does not correspond to a webbrowser or any Gregory> undo/redo or back/previous scheme I have encountered Gregory> before...So is this intentional? No. I fixed it. When you get a new CVS checkout (there should be a class Stack defined in backend_bases) make sure it works as expected. Factoring the navigation stack into a dedicated class cleaned up the NavigationToolbar2 base code considerably. Gregory> Me too :-) I'd like to go further though, I thing the Gregory> multiple axes in toolbar1 was a great idea (so do you Gregory> Tood, if you keep Axes menu in TkAgg toolbar 2 as a Gregory> reminder of the feature...That's what I have done too in Gregory> FltkAgg ;-) ) Something like a master/slave idea maybe? Gregory> Axes defined as slave of another axe would reproduce the Gregory> navigation done in the first one...or a bind notion: all Gregory> the axes in the bind group react to navigation within any Gregory> axe in the group...Well, these are possible stuff to do Gregory> with command line, but a good idea to expose these in the Gregory> toolbar remains to be found :-) I've thought about the master/slave idea before. There are a number of examples when you want to bind one axes view lim to another. This could be done with an observer pattern, where axes notify observers when a view lim is set. In code, you could call ax1.add_xlim_observer(ax2) But I don't know how this would best be handled in the GUI. Also, more often than not you would want changes in ax1 to affect ax2 and vice versa. Ie, not master-slave but bidirectionally coupled. JDH
Hello John, Hello Todd, Toolbar2 is almost operational for FltkAgg... The "Almost" is because I am currently testing it, but for now no bug has shown ;-) Still no news from pyfltk guy, though, which will make testing by someone else more difficult (I can always send my pyfltk, if someone is interrested...) The new toolbar is great, and new button image too (is the background transparent, or not? If not and if it is possible, one minor cosmetic improvement would be to have transparent background button, they show lighter than my fltk buttons for now...Well, if it is not possible I guess I have to overide fltk default to use same color as the images background) Appart from this, I have other (non-cosmetic ;-) )remarks: *In TkAgg, right button Pan (i.e. zoom) does not seem to work, I think that's for you Todd ;-) *As mentioned in by someone on the list previously, I think having button that indicate the status (like toggle button, or light button, or button that remains pushed) for Pan/Zoom and Zoom would be great. This way, one can return to arrow pointer and default (or user set callback)...For now this seems not possible (or maybe I did not find the way to do it?) In fltkagg I already put some light buttons for those, but this behavior is not activated in toolbar2 so there is not much point doing so for the moment *Having the motion_notify_event activated in toolbar 2 to activate Pan/zoom interactively seems a good idea (i.e. continous pan/zoom, rcord in the view stack on release). I can also draw a rectangle overlay when doing a zoom_to_rect in fltkagg, this will make selection easier (but I do not know if this is easy to do in other backends)...also, I'd like to investigate my "reverse" zoom_to_rect idea, maybe using right click = zoom out to rectangle/left click = zoom in to rectangle...this way with 2 buttons we have all navigation possibilities + a stack view, yay!!! :-) *Something that occur in both TkAgg, GTKAgg and FltkAgg (so it is in toolbar2 base class, I guess) is a non-conventional stack view behavior (I do not know if it is intended or not, so I will not scream bug! bug! too fast ;-) ): When we navigate with pan/zoom or zoom_to_rect, views are added in the stack, and one can go back and further with the previous/next arrows. But if one go back to arbitrary position in the stack (with back or home) and define a new view (pan/zoom again), this does not replace all the view further in the stack, but just add this view on top of the stack without removing any view (hum, this is not so easy to explain ;-) ). This is ok in itself, but I find it non-intuitive cause it does not correspond to a webbrowser or any undo/redo or back/previous scheme I have encountered before...So is this intentional? *multiple axes > > Open question is how to handle multiple axes. I've considered: > > > > 1) all or one checkbox > > > > 2) just reuse old system (menu select) - but how do we deal with > > active in menu vs active via mouse. I find the old way > > a bit cumbersome > > > > 3) allow user to select multiple axes with the mouse - maybe make > > the selected axes have thicker borders to indicate selection. > > Hold down CTRL to select multiple active axes. > > SHIFT? (Don't know if it's even possible, just thought > that's what is usually done for a multiple select.) > > > > > 4) navigation only applies to axes under point (what we > have now in > > toolbar2) > > > > I'm inclined to 1 or 4. Users would have the option of toolbar : > > classic if they really need the multiple axes feature. 1 > may be the > > best compromise. > > For this afternoon, I'm going for 4. :-) Me too :-) I'd like to go further though, I thing the multiple axes in toolbar1 was a great idea (so do you Tood, if you keep Axes menu in TkAgg toolbar 2 as a reminder of the feature...That's what I have done too in FltkAgg ;-) ) Something like a master/slave idea maybe? Axes defined as slave of another axe would reproduce the navigation done in the first one...or a bind notion: all the axes in the bind group react to navigation within any axe in the group...Well, these are possible stuff to do with command line, but a good idea to expose these in the toolbar remains to be found :-) Regarding the buffer optimisation, I have reimplemented it using double inheritance and key test in FigureCanvasAgg draw method. it removes the possible "buffer sharing" bug I mentioned before, so it is up-to-you, john, to see if this is a better ay to do it: I did not test the possible performance impact on GTKAgg (I can not see how it can be nefast, but who knows?), but I have seen a lot of multiple inheritance in backends so this is not a reason not to do it ;-) Best regards, Greg.
John, I don't know about your experience with debian, but 'stable' doesn't come with the version needed. If I build freetype from scratch, pygtk would need to be rebuilt as well as Gtk etc. etc. I have done this and it isn't a solution. That leaves me with TkAgg, which I don't want. Wx is not really a solution either, as it is slow and heavy - I have to cater for P3-450Mhz style systems debian is supposed to solve these issues, but Unfortunately, I can't see a solution to this problem, other than to wait for testing to be declared stable in three months after three months after three months... Cheers, Malte. John Hunter wrote: > >There's no need to upgrade the operating system, but you will need to >upgrade freetype. I recommend freetype 2.1.9 - 2.1.7 is required by >matplotlib, but 2.1.9 fixes some bugs. > >With debian, a simple > > > sudo apt-get install freetype freetype-dev > >should do the trick. > > >If your sysadmins won't do this for you, you can always compile a >version in your home dir. > >
On Thu, 2004年07月22日 at 12:50, John Hunter wrote: > >>>>> "Todd" == Todd Miller <jm...@st...> writes: > > Todd> Hi John, > Todd> Just... gasping... my... way... across... the... finish... line... now. > > Todd> Toolbar2 is operational for TkAgg and I really like it. > > Good to hear. > > Open question is how to handle multiple axes. I've considered: > > 1) all or one checkbox > > 2) just reuse old system (menu select) - but how do we deal with > active in menu vs active via mouse. I find the old way > a bit cumbersome > > 3) allow user to select multiple axes with the mouse - maybe make > the selected axes have thicker borders to indicate selection. > Hold down CTRL to select multiple active axes. SHIFT? (Don't know if it's even possible, just thought that's what is usually done for a multiple select.) > > 4) navigation only applies to axes under point (what we have now in > toolbar2) > > I'm inclined to 1 or 4. Users would have the option of toolbar : > classic if they really need the multiple axes feature. 1 may be the > best compromise. For this afternoon, I'm going for 4. :-) > > Todd> I changed backend bases a little but don't think it breaks > Todd> anything. I deleted the "button" parameter from a number of > Todd> Toolbar2 methods, but since "button" wasn't used and was > Todd> followed by *args, I don't think it hurts. > > Agreed. Vestigial from gtk. > > Todd> Is now a good time to commit? Do you want to see a tarball > Todd> first? > > Fire when ready. The world waits with bated breath.... The world can stop waiting... it's here!
>>>>> "Todd" == Todd Miller <jm...@st...> writes: Todd> Hi John, Todd> Just... gasping... my... way... across... the... finish... line... now. Todd> Toolbar2 is operational for TkAgg and I really like it. Good to hear. Open question is how to handle multiple axes. I've considered: 1) all or one checkbox 2) just reuse old system (menu select) - but how do we deal with active in menu vs active via mouse. I find the old way a bit cumbersome 3) allow user to select multiple axes with the mouse - maybe make the selected axes have thicker borders to indicate selection. Hold down CTRL to select multiple active axes. 4) navigation only applies to axes under point (what we have now in toolbar2) I'm inclined to 1 or 4. Users would have the option of toolbar : classic if they really need the multiple axes feature. 1 may be the best compromise. Todd> I changed backend bases a little but don't think it breaks Todd> anything. I deleted the "button" parameter from a number of Todd> Toolbar2 methods, but since "button" wasn't used and was Todd> followed by *args, I don't think it hurts. Agreed. Vestigial from gtk. Todd> Is now a good time to commit? Do you want to see a tarball Todd> first? Fire when ready. The world waits with bated breath.... JDH
>>>>> "Malte" == Malte Marquarding <Mal...@cs...> writes: Malte> Hi , I can't build matplotlib-0.60.2 under woody. Malte> woody doesn't come with th latest freetype-dev It has Malte> version '2.0.9' Malte> ps And don't tell me not to use woody - our sys admins like Malte> to have a retro feeling. There's no need to upgrade the operating system, but you will need to upgrade freetype. I recommend freetype 2.1.9 - 2.1.7 is required by matplotlib, but 2.1.9 fixes some bugs. With debian, a simple > sudo apt-get install freetype freetype-dev should do the trick. If your sysadmins won't do this for you, you can always compile a version in your home dir. Have you tried installing matplotlib via debian: http://matplotlib.sourceforge.net/installing.html#Debian? There was a recent thread on matplotlib-users regarding the debian apt install - http://sourceforge.net/mailarchive/message.php?msg_id=8961454. JDH
Last night hayden (jo...@on...) sent me a patch in which he identified and fixed two leaks in _backend_agg.cpp, one in the write_png method and one elsewhere. Spurred on by his successes, I tracked down and fixed some additional leaks in the _transforms and ft2font modules. Using units/memleak_hawaii3.py in CVS for test script, on typical runs creating hundreds of random, complex figures, I get anywhere from -5 up to 40 bytes per figure. Since this range is sometimes negative, it may reflect statistical fluctuation. This number is down from 400 bytes per figure in 0.60.2 (and 24K in 0.54.2) and is getting into the "manageably small" range. Of course, there is always the possibility of a leak in an untested area, but I'm encouraged.... Lessons for developers (and me): * in pycxx extension code, you almost always want to return Py::asObject rather than Py::Object. One exception is returning None as Py::Object(). This caused several leaks in the ft2font module. * Never incref where you meant to decref! This was the cause of the leak in the _transforms module, which had escaped my earlier unit tests because I wasn't unit testing the leak of binary operations of lazy values. In the BinOp class, I was incref-ing in the destructor. Very bad... * Use freetype 2.1.9 since this fixes some leaks in earlier versions. JDH
Hello all, First I want to apologize for sending this message to both lists, but I couldn't decide which one is more appropriate and I would like to have an answer as soon as possible. I discovered matplotlib some while ago, but it wasn't until recently when I decided to integrate it into one of my programs, trying to replace PyPlot that doesn't have enough features for me. I downloaded and installed version 0.60.2. Your library seemed perfect, until I discovered some strange problems that prevented me from using it as this point :( Specifically, I'm reffering to the embedding_in_wx2.py example that I found in the 'examples' directory. I modified it as follows (sorry for inlining, but I don't know if the listserver accepts any attachements at all, I didn't use it before): ================================================================= #!/usr/bin/env python """ An example of how to use wx or wxagg in an application w. or w/o the toolbar """ from matplotlib.numerix import arange, sin, pi import matplotlib # uncomment the following to use wx rather than wxagg #matplotlib.use('WX') #from matplotlib.backends.backend_wx import FigureCanvasWx as FigureCanvas # comment out the following to use wx rather than wxagg matplotlib.use('WXAgg') from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas from matplotlib.figure import Figure from wxPython.wx import * class Cursor: def __init__(self, canvas, ax): self.canvas = canvas self.ax = ax def mouse_move(self, widget, event): height = self.ax.figure.bbox.height() x, y = event.x, height-event.y if self.ax.in_axes(x, y): # transData transforms data coords to display coords. Use # the inverse method to transform back to data coords then # update the line # the cursor position x, y = self.ax.transData.inverse_xy_tup( (x,y) ) # the view limits minx, maxx = self.ax.viewLim.intervalx().get_bounds() miny, maxy = self.ax.viewLim.intervaly().get_bounds() print 'x=%1.2f, y=%1.2f'%(x,y) class CanvasFrame(wxFrame): def __init__(self): wxFrame.__init__(self,None,-1, 'CanvasFrame',size=( 900,900 ) ) self.SetBackgroundColour(wxNamedColor("WHITE")) self.figure = Figure( ) self.axes = self.figure.add_subplot(111) t = arange(0.0,3.0,0.01) s = sin(2*pi*t) c = sin(4*pi*t) p = self.axes.fill(t,s,'b',t,c,'g') p[ 0 ].set_alpha( 0.2 ) p[ 1 ].set_alpha( 0.2 ) #p = self.axes.fill(t,s,'b') #p[ 0 ].set_alpha( 0.2 ) #p[ 1 ].set_alpha( 0.2 ) #self.axes.plot(t,c,'g') self.axes.vlines( [1.5], -1.0, 1.0 ) self.canvas = FigureCanvas(self, -1, self.figure) self.sizer = wxBoxSizer(wxVERTICAL) self.sizer.Add(self.canvas, 1, wxTOP | wxLEFT | wxEXPAND) self.SetSizer(self.sizer) self.SetAutoLayout( True ) # self.Fit() self.sizer.Fit( self ) cursor = Cursor(self.canvas, self.axes) #cursor = SnaptoCursor(canvas, ax, t, s) self.canvas.connect('motion_notify_event', cursor.mouse_move) #self.add_toolbar() # comment this out for no toolbar # Capture the paint message EVT_PAINT(self, self.OnPaint) EVT_SIZE( self, self.OnSize) def add_toolbar(self): self.toolbar = NavigationToolbar(self.canvas, True) self.toolbar.Realize() if wxPlatform == '__WXMAC__': # Mac platform (OSX 10.3, MacPython) does not seem to cope with # having a toolbar in a sizer. This work-around gets the buttons # back, but at the expense of having the toolbar at the top self.SetToolBar(self.toolbar) else: # On Windows platform, default window size is incorrect, so set # toolbar width to figure width. tw, th = self.toolbar.GetSizeTuple() fw, fh = self.canvas.GetSizeTuple() # By adding toolbar in sizer, we are able to put it at the bottom # of the frame - so appearance is closer to GTK version. # As noted above, doesn't work for Mac. self.toolbar.SetSize(wxSize(fw, th)) self.sizer.Add(self.toolbar, 0, wxLEFT | wxEXPAND) # update the axes menu on the toolbar self.toolbar.update() def OnPaint(self, event): # self.canvas.draw() print "OnPaint" # if type( event ) == type( wxEvent ): event.Skip() def OnSize( self, event ): print "OnSize" print event.GetSize() event.Skip() # event.Skip() class App(wxApp): def OnInit(self): 'Create the main window and insert the custom frame' frame = CanvasFrame() frame.Show(true) return true app = App(0) app.MainLoop() ================================================================= The example shows just fine at first, but when I try to resize the windows it crashes (note that the original example also crashed under the same conditions). By "crashes" I mean that it exits with an unhandled exception, and Windows shows that the error is in _backend_agg.pyd. It also crashes if I change the initial figure size in .matplotlibrc (when changing figure.figsize from 8, 6 to 10, 10). I tried running in with Python 2.3.2 and Python 2.3.4, with wxPython 2.4.2.4 and wxPython 2.5.1.5, but the result was the same. I inserted some debug statements in backend_wxagg.py and it seems that the crash is in 's = agg.tostring_rgb()', the program doesn't reach the line after this call. I modified the above code in a number of ways (including changing the code for OnPaint and OnSize as the documentation is not clear at all about their role and I don't know what I should do in these handlers), but I was unable to solve the problem. Note that the same example works fine with the simple WX backend, but this is no option for me, as I would really need alpha blending, and antialiasing wouldn't hurt too. Also, I need help with the initial plot size. When I create the plot it has very large margins to the parent frame. This is not convenient to me, as I'd like to have a plot that is as large as possible and margins as small as possible. Is there a way to modify these margins? Thank you for your patience in reading this e-mail and please help me if you can. I'm not subscribed to either matplotlib-users or matplotlib-devel, so please send your replies with a copy to bogdanal@b.astral.ro, or at least let me know if I need to be subscribed to the list in order to receive your answers regarding this issue. Thank you very much for your help. Bogdan Marinescu
Hi , I can't build matplotlib-0.60.2 under woody. woody doesn't come with th latest freetype-dev It has version '2.0.9' The following error occurs. src/ft2font.cpp: In method `class Py::Object FT2Font::get_ps_font_info(const Py::Tuple &)': src/ft2font.cpp:811: `PS_FontInfoRec' undeclared (first use this function) src/ft2font.cpp:811: (Each undeclared identifier is reported only once src/ft2font.cpp:811: for each function it appears in.) src/ft2font.cpp:811: parse error before `;' src/ft2font.cpp:813: `fontinfo' undeclared (first use this function) src/ft2font.cpp:813: implicit declaration of function `int FT_Get_PS_Font_Info(...)' PS_FontInfoRec is not present in the woody freetype. ps And don't tell me not to use woody - our sys admins like to have a retro feeling. Cheers, Malte.
I upgraded agg in cvs to agg 2.1. Probably best to flush your build dir before rebuilding. Let me know if you have any build troubles - on my system it was totally seamless. In other news, I've ported the new toolbar and event handling to wx/wxagg. The new buttons are as follows: HOME : reset all axes to initial view BACK : reset axes to previous view limits in stack FORWARD : reset axes to next view limits in stack PAN : with left button press/release pan and with right button press/release zoom. For pan, the coord under point at press will be moved to coord under point at release. For zoom, movements to the right will zoom in on x axes and movements to the left will zoom out. Ditto for y and up/down. Amount of zoom will be proportionate to distance mouse travels over x and y between press and release. Diagonal movements will zoom both accordingly. ZOOM_TO_RECT : self explanatory SAVE : as in classic The toolbar choice is determined by the new rc param 'toolbar' which can be None, classic or toolbar2. Todd, you may want to take a look at porting this to TkAgg and Gregory to FLTK. My guess is you (Todd) can do this in half an hour or so since it's basically a slight generalization of the connect scheme you came up with. It may take a bit longer for you Gregory if you haven't implemented FigureCanvas.connect yet. The new toolbar class, backend_bases.NavigationToolbar2, does 95% of the work and basically just uses the backend to load up the GUI widgets and make the event calls. I've uploaded several new (slicker) widget icons to CVS that you should use to make the toolbar - described below The derived toolbar must define def set_cursor(self, cursor): 'Set the current cursor to one of the cursors values' OPTIONAL where the cursors are ints defined in backend_bases as # cursors class Cursors: #namespace HAND, POINTER, SELECT_REGION = range(3) cursors = Cursors() and you can use them (optionally) to set the screen pointer icon depending on the user tool (eg HAND vs SELECT_REGION). See backend_gtk for an example mapping the constants to GTK cursor constants. def _init_toolbar(self): This is where you actually build the GUI widgets (called by __init__). The icons home.xpm, back.xpm, forward.xpm, hand.xpm, zoom_to_rect.xpm and filesave.xpm are standard across backends (there are ppm versions in CVS also). You just need to set the callbacks home : self.home back : self.back forward : self.forward hand : self.pan zoom_to_rect : self.zoom filesave : self.save_figure You only need to define the last one - the others are in the base class implementation. def save_figure(self, button): identical to other toolbar See backend_bases.FigureCanvasBase.mpl_connect, backend_bases.FigureCanvasBase.mpl_disconnect and backend_bases.MplEvent for information on the (slightly modified) connection methods. FigureCanvasBase.connect is deprecated and should warn or do what you think appropriate. The callback signature is now func(event) rather than func(widget, event) since the former was GTK specific and I didn't see the logic of including widgets in GUI neutral callbacks. Also, the event contains more information - x and y in display (flipped if nec.) coords, the axes the pointer is over (if any) and the x and y in data coords if the pointer is over an axes. Both wx and gtk implement the connection wrapper so it should be easy to follow them. The examples/coords_demo.py is modified to work with the new code. Some things are not finished yet - right now the navigation only applies to the axes under point. I'm still thinking about how this should be handled. JDH
>>>>> "Paul" == Paul Barrett <ba...@st...> writes: Paul> False alarm. It now works - after blowing away the build Paul> tree and rebuilding the entire package. I've seen the same thing - don't know the cause. JDH
Paul Barrett wrote: > > Beginning yesterday afternoon, the latest version of CVS core dumps on > me when using the *Agg backends. The PS backend is OK. It looks like > the changes that were made to ft2font.cpp/h yesterday are causing the > problem. Any suggestions on where this bug might be occuring? I'm > compiling and running on RH 8.0. False alarm. It now works - after blowing away the build tree and rebuilding the entire package. -- Paul Barrett, PhD Space Telescope Science Institute Phone: 410-338-4475 ESS/Science Software Branch FAX: 410-338-4767 Baltimore, MD 21218
Beginning yesterday afternoon, the latest version of CVS core dumps on me when using the *Agg backends. The PS backend is OK. It looks like the changes that were made to ft2font.cpp/h yesterday are causing the problem. Any suggestions on where this bug might be occuring? I'm compiling and running on RH 8.0. -- Paul -- Paul Barrett, PhD Space Telescope Science Institute Phone: 410-338-4475 ESS/Science Software Branch FAX: 410-338-4767 Baltimore, MD 21218
I've been thinking that the SciPy '04 conference http://www.scipy.org/wikis/scipy04/ on September 2-3 might be a good opportunity for some of us to meet in person and contribute to our favorite plotting library via a code sprint. Unfortunately, it seems the "official" scipy code sprints have been canceled. However, I'm a post-doc at Caltech, so I could organize a venue independent of the official conference. So: 1) is anyone interested in participating in a matplotlib code sprint? 2) what day is best for you? By the way, the earlybird registration date has been delayed a bit, so there's still time to get the reduced fee. Furthermore, there are apparently several more spots open for speakers, so please consider submitting an abstract. Personally, I probably won't be available in the days immediately before the conference (Wednesday, for example), but could participate on the Saturday immediately after the conference. However, although I'll be sad to miss it, if Wednesday is best, I think I could arrange for a lab-mate to let participants in to the venue. Cheers! Andrew
I just checked (after spending all day solving network problem :-() what effect the re-use of Agg buffer optimisation has on FltkAgg backend: Classic TkAgg: 9.98 FPS Improved TkAgg: 9.98 FPS classic FltkAgg: 16.1 FPS Improved FltkAgg: 17.2 FPS I also installed pyGtk to be able to test the framerate I gor on may computer: Classic GTKAgg: 16 FPS Modified GTKAgg (avoid switch backend, which make my re-use of agg buffer impossible, use multiple inheritance instead): 16 FPS Improved modified GTKAgg: 16.8 FPS And finaly, to have a complete picture, I tried Tk without blitting (as explained in a previous message) classic TkAgg without blit: 14.3 FPS improved TkAgg without blit: 16 FPS There is various strange things in these benchmarks: first I was not able to reproduce the (very small but reproductible) advantage I observed yesterday for Agg buffer re-use optimization in the TkAgg backend...It is observable in the FltkAgg and TkAgg backend, though...and even more so in the TkAgg without blitting one...Maybe this is maked by the blitting time in the normal TkAgg, though, so this does not disturb me too much... Next, I do not observe the high performance of the GTKAgg backend here, on the contrary the FPS it gives me are in line with the Fltk ones, and even with Tk when we get rid of the slow blitting...This is quite surprising... On the other hand, I have less trouble understanding these results than the higher GTKAgg performance you report, so to be really complete I tried an bare Agg rendering: Just use the same example as my light dynamic plot (mode animation), but with a matplotlib.use("Agg") and a while True: updatefig() loop instead of idle callback... Here are the timings: Classic Agg: 19 FPS (or, better said, RenderingPerSecond) Optimized Agg: 20.55 RPS So this confirm what I have observed on the various *Agg backends, which in summary would be: -Optimization of Agg, to reuse buffer if possible: Gain from 8% to 0%, depending on the backend (max on Agg, small to non existent on TkAgg). It depends also on the complexity of the rendering, the gain will be higher when simple drawings are done, and minimal when very complex figures are drawn...This could help for memory leak maybe, though...and as you will see is a very minimal hack... Performance of the various *Agg backends, using Agg as reference and a very simple dynamic plot (for the new reuse Agg buffer scheme, current "new Agg every draw" should be very similar): TkAgg: 49% (ouch!) TkAgg without blit: 78% GTKAgg: 82% FltkAgg: 84% So Fltk and GTK are fast (the 20 % overhead is due to transfer to screen buffer, double buffering, and callbacks/idle mechanisms, I guess, no way to get better than that) TkInter is a slower toolkit, mainly cause of blit, and also for other reasons it seems. Only remaining mystery (but it is a big one!) is why you observe very different things for GTKAgg? Is it a GTK version problem? A compilation option? This is really surprising, given the bare Agg test give me RPS in line with my FPS...Only thing I can think of is a option during Agg compile that decrease the performance of my Agg somehow... You will find included a tar.gz of all the files I modified (including small examples and my FltkAgg backend - even if it is not too usefull before pyfltk has been updated)...If you need any more information or want to discuss this, I would be glad to help :-) PS: I forward this to matplotlib-devel, without the attachment: I do not know if the mailinglist would accept such a thing...
The embedding of TrueType fonts in Postscript files has been add to CVS during the past week. This enhancement should work for both regular text and math text, so the text that you see on the screen should be the same in Postscript. This change should be transparent to all users, i.e. no additional font files are needed. The TTF is encoded on-the-fly and embedded in the PS file when it is written. Please give it a try and let me know of any problems or anomalies. -- Paul -- Paul Barrett, PhD Space Telescope Science Institute Phone: 410-338-4475 ESS/Science Software Branch FAX: 410-338-4767 Baltimore, MD 21218
>>>>> "Gregory" == Gregory Lielens <gre...@ff...> writes: Gregory> You are right, I should definitely install pygtk on my Gregory> system to check that, I wonder how a 3X increase in FPS Gregory> is possible: after all, de-activating blit in the TkAgg Gregory> produce only a 1.5X increase (and no image of course ;-) The gtk advantage over tk depends on the example. For images (eg for Andrew's dynamic image) the advantage is approx 1.5x. For the simple line drawing dyanmic example you posted, it's about 3x. I suppose the difference is that in the image example, there is a much larger, shared computational burden in agg, whereas with the simple line drawing example the blitting difference is more pronounced. Gregory> It could be more important for GTKAgg, if it is closer to Gregory> raw Agg speed than TkAgg and FltkAgg...Something to test Gregory> would be to use the Agg backend without exporting the Gregory> pixmap buffer but doing the drawing, and check how many Gregory> draw/second one can have on the examples, to really check Gregory> the penalty associated to the different toolkits, and the Gregory> maximum gain we can have by reusing Agg buffer instead of Gregory> creating one for each draw...Is this doable? I'm certainly happy to try it. One last thing you may want to do before sending in your updates tomorrow is to run backend_driver.py in the examples subdir to make sure your changes don't create any problems with the known examples. Gregory> In these cases nothing performance wise, in fact the way Gregory> you use should me marginally faster (avoiding the Gregory> creation/destruction of python buffer objects ). Python Gregory> buffer objects is a way for me to implement the transfer Gregory> without copy of the Agg buffer to fltk in more "abstract" Gregory> way: no need to implement a c extension that know both Gregory> the internals of agg and fltk, I split it using the Gregory> python buffer as a standard protocol (buffer objects were Gregory> intended for just this use, I think...). This is not Gregory> very important, but it could simplify things if there is Gregory> multiple renderer and multiple toolkits to bind...like if Gregory> alternative to Agg is implemented (or multiple version of Gregory> Agg must be supported)...and I guess that the overhead of Gregory> this creation/destruction of python buffer objects is Gregory> really negligeable. Another area it may help is in backend_gtk and backend_wx, which *do* use string methods to access the agg image buffer. JDH
> > You are right, I should definitely install pygtk on my > system to check > > that, I wonder how a 3X increase in FPS is possible: after all, > > de-activating blit in the TkAgg produce only a 1.5X > increase (and no > > image of course ;-) ): something else than Agg must hold Tk > (and Fltk) > > back then: I have to test the FPS one have without Agg drawing and > > blitting, only canvas update, with GTK, Tk and Fltk, to be sure... > > > I guess I'm surprised at that. How are you disabling the > blit? If no blit is being done, where else is the time going > if not for agg? In the draw method of the FigureCanvasTkAgg class (in matplotlib/backends/backend_tkagg.py file), I just commented out the second line, going from: def draw(self): FigureCanvasAgg.draw(self) tkagg.blit(self._tkphoto, self.renderer._renderer, 2) self._master.update_idletasks() To: def draw(self): FigureCanvasAgg.draw(self) #tkagg.blit(self._tkphoto, self.renderer._renderer, 2) self._master.update_idletasks() This makes the image dissapear from screen of course, but still draw the image in the in-memory Agg buffer...and ask the Tk canvas to redraw itself (allways with the same empty image), I guess...so I indeed suspect that the Tk canvas updating is causing the slow down somehow...I will check that tomorrow for sure! Greg, puzzled too ;-)
Though I suppose it may simply be in the mechanism that tk uses to update it's own buffer (it does its own blitting behind the scenes as I understand it)...
> > You are right, I should definitely install pygtk on my system to check > that, I wonder how a 3X increase in FPS is possible: after all, > de-activating blit in the TkAgg produce only a 1.5X increase (and no > image of course ;-) ): something else than Agg must hold Tk (and Fltk) > back then: I have to test the FPS one have without Agg drawing and > blitting, only canvas update, with GTK, Tk and Fltk, to be sure... > I guess I'm surprised at that. How are you disabling the blit? If no blit is being done, where else is the time going if not for agg? Puzzled, Perry
> I didn't see where the optimization was helping - could you > clarify? It looks like about a 5% for tkagg and there are no > comparisons for the fltkagg with "classic vs optimized" > > Classic TkAgg: 9.98 FPS > Improved TkAgg: 10.6 FPS > FltkAgg: 16.7 FPS I will check the non optimized (ie with no reuse of Agg buffers) FltkAgg backend tomorrow, but you are right, the improvement are reproductible but small. The change for reusing buffer is trivial though, and it may help if there is memory leak... > As you may know, blitting in tk is pretty slow and there > doesn't appear to be anything we can do about it short of > some platform dependent extension code (which might be worth > doing at some point for linux and win32). With your example > I get approx 14 FPS with tkagg on my system and 45 FPS with > gtkagg. My point is that unless there are some fundamental > limitations in fltk as there are in tk, you might want to > look to gtkagg as a performance benchmark rather than tkagg. > gtkagg is typically 3x faster than tkagg for dynamic plots. You are right, I should definitely install pygtk on my system to check that, I wonder how a 3X increase in FPS is possible: after all, de-activating blit in the TkAgg produce only a 1.5X increase (and no image of course ;-) ): something else than Agg must hold Tk (and Fltk) back then: I have to test the FPS one have without Agg drawing and blitting, only canvas update, with GTK, Tk and Fltk, to be sure... > Please send them in, either to the list or directly to Todd > and myself. Todd will be interested in anything pertaining > to tkagg. Ok, I send the complete relevant files as attachement tomorrow, to you and Todd. > I understand the rational behind not creating a > new agg buffer object with each draw, but at the same time > your numbers seem to suggest that it isn't too important, > performance wise. It could be more important for GTKAgg, if it is closer to raw Agg speed than TkAgg and FltkAgg...Something to test would be to use the Agg backend without exporting the pixmap buffer but doing the drawing, and check how many draw/second one can have on the examples, to really check the penalty associated to the different toolkits, and the maximum gain we can have by reusing Agg buffer instead of creating one for each draw...Is this doable? > Also, I am not sure about the necessity of > creating a python buffer object - perhaps you can explain > this a bit more. tkagg and gtkagg both use the agg rendering > buffer directly with no string copy, eg > > RendererAgg* aggRenderer = static_cast<RendererAgg*>(args[1].ptr()); > > > > //gtk > > gdk_draw_rgb_32_image(drawable, gc, 0, 0, > width, > height, > GDK_RGB_DITHER_NORMAL, > aggRenderer->pixBuffer, > width*4); > // tk > block.pixelPtr = aggRenderer->pixBuffer; > > where pixBuffer is the agg pixel buffer. > > What does exposing the buffer in the python layer buy you? In these cases nothing performance wise, in fact the way you use should me marginally faster (avoiding the creation/destruction of python buffer objects ). Python buffer objects is a way for me to implement the transfer without copy of the Agg buffer to fltk in more "abstract" way: no need to implement a c extension that know both the internals of agg and fltk, I split it using the python buffer as a standard protocol (buffer objects were intended for just this use, I think...). This is not very important, but it could simplify things if there is multiple renderer and multiple toolkits to bind...like if alternative to Agg is implemented (or multiple version of Agg must be supported)...and I guess that the overhead of this creation/destruction of python buffer objects is really negligeable. Best regards, Greg.
>>>>> "Gregory" == Gregory Lielens <gre...@ff...> writes: Gregory> So it seems my optimisation has an impact, although Gregory> moderate... On the other hand, the copy mechanism induce Gregory> some lag in the TkAgg backend, while reusing the buffer Gregory> in FltkAgg seems a nice improvement...To check that, I Gregory> disabled the copy in the TkAgg (tkagg.blit call), and got Gregory> 16.4 FPS). I think thus my FltkAgg backend has the same Gregory> speed as bare Agg, while some optim are maybe possible on Gregory> TkAgg (if Tk can reuse an extern buffer, I am a complete Gregory> beginner in Tk so maybe my conclusion are invalid, if Gregory> there is a flaw in my examples... I didn't see where the optimization was helping - could you clarify? It looks like about a 5% for tkagg and there are no comparisons for the fltkagg with "classic vs optimized" Classic TkAgg: 9.98 FPS Improved TkAgg: 10.6 FPS FltkAgg: 16.7 FPS As you may know, blitting in tk is pretty slow and there doesn't appear to be anything we can do about it short of some platform dependent extension code (which might be worth doing at some point for linux and win32). With your example I get approx 14 FPS with tkagg on my system and 45 FPS with gtkagg. My point is that unless there are some fundamental limitations in fltk as there are in tk, you might want to look to gtkagg as a performance benchmark rather than tkagg. gtkagg is typically 3x faster than tkagg for dynamic plots. Gregory> Depending on what you think of that, I can submit patches Gregory> for the Agg optimisation, exposing the Agg buffer as a Gregory> python buffer object (allowing buffer sharing instead of Gregory> buffer copying, if toolkit support this). For the fltk Gregory> backend, I am ready to support it but it should wait Gregory> acceptance of some modif I made in the python bindings of Gregory> fltk, for now it does not work with stock pyfltk Gregory> bindings... Please send them in, either to the list or directly to Todd and myself. Todd will be interested in anything pertaining to tkagg. I understand the rational behind not creating a new agg buffer object with each draw, but at the same time your numbers seem to suggest that it isn't too important, performance wise. Also, I am not sure about the necessity of creating a python buffer object - perhaps you can explain this a bit more. tkagg and gtkagg both use the agg rendering buffer directly with no string copy, eg RendererAgg* aggRenderer = static_cast<RendererAgg*>(args[1].ptr()); //gtk gdk_draw_rgb_32_image(drawable, gc, 0, 0, width, height, GDK_RGB_DITHER_NORMAL, aggRenderer->pixBuffer, width*4); // tk block.pixelPtr = aggRenderer->pixBuffer; where pixBuffer is the agg pixel buffer. What does exposing the buffer in the python layer buy you? It is best (for me) for you to submit your changes as complete files so I can merge / compare with ediff; my dev tree is often out of sync with the non-devel cvs tree so applying diffs is hard. Thanks! JDH
Oups- forgot to include the "light" dynamic example: #!/usr/bin/env python """ An animated image """ import sys, time, os, gc from matplotlib import rcParams import matplotlib matplotlib.use("TkAgg") from matplotlib.matlab import * import Tkinter as Tk fig = figure(1) a = subplot(111) a = arange(121.0)*2*pi/120.0 dR = 0.1*sin(5*a) x_0=sin(a) y_0=cos(a) line = plot(x_0,y_0) axis([ -1.5,1.5, -1.5, 1.5 ]) manager = get_current_fig_manager() cnt = 0 tstart = time.time() t=0 class loop: def __init__(self, master): self.master = master self.updatefig() # start updating def updatefig(self): global t,x_0,y_0, dR, cnt, start,tstart t += pi/20 R=1+sin(t)*dR line[0].set_data(R*x_0,R*y_0) manager.canvas.draw() cnt += 1 if not cnt%100: print 'FPS', 100.0/(time.time() - tstart) tstart=time.time() self.master.after(1, self.updatefig) cnt = 0 loop(manager.canvas._tkcanvas) show()