Peopleware
Chaotic Beautiful Snowflakes 6 minutes read.
Michael Loop with a brilliant post. Again. We undervalue what needs to happen in order for a team to work effectively together. The "Non-Obvious Work", as Michael calls it, is what makes companies flourish or break as they grow. It's paying attention, acknowledging and celebrating those small victories - "The work isn’t hard because of the things you know; it’s hard because of the unknowable."
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Gamifying Your R&D: Game of Code 5 minutes read.
Yossi Shmueli from the wonderful team at Sears Israel (disclaimer: I've worked there for 5 years, they kick ass) shares a cool gamification concept to kill a well-known broken window syndrome for engineers - taking care of ignored tests. Not only it reduced the number of ignored test, it also created a lot of (good) noise in the company, making everyone more aware of the problem. I find that creating awareness is a great way to deal with those tasks we all know that become a constant "one-time fixes".
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Managing Software Engineering Burnout 3 minutes read.
3 great ideas from the engineering team at Urban Airship on how to reduce burnout at work. I think that allowing people to move around the company and actually encourage it, is something that more companies should push. It's always better to retain talent and let them find their next challenge inside of the company, than to lose them. Smart, capable people who are also great in terms of culture fit are really hard to find. Even if at the short term you may damage productivity (training), it has a huge impact on the happiness of your employees.
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