Culture
What Makes a Good Goal? 4 minutes read.
To maximize your impact on the organization, you should learn different aspects of the business. This post by Leeor Engel covers the concept of Problem Discovery (check the link to the PDF) and how to set the right goals: "With the new problem statement and goal, it no longer made sense for the chemists to be called upon to even try to solve this problem... [P]oorly framed problems lead to poorly framed goals; which can lead you far astray."
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How Do We Decide What to Work On? 5 minutes read.
"We ship incrementally, iteratively, and have one massive tentpole launch a year. Every month we see how much creators got paid, then we move on. The journey is the fun part, we're not waiting to arrive at some destination." -- I've been using Gumroad for the past 6 years (to sell my book Leading Snowflakes), and became a huge fan of Sahil Lavingia, Gumroad's founder. He has a unique stand on how to build a company, from sharing numbers publically to his story on raising money, firing employees, growing slowly, working with no goals, and more. I recommend reading this post and going to their public Wiki to browse around. I'd love to see more companies write in public, building different types of organizations so we could all learn and copy from them.
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The Lesson to Unlearn 12 minutes read.
This, I think, is the incentive that will get generations to come to stop playing only for grades and diplomas: "I suspect many people implicitly assume that working in a field with bad tests is the price of making lots of money. But that, I can tell you, is false. It used to be true. In the mid-twentieth century, when the economy was composed of oligopolies, the only way to the top was by playing their game. But it's not true now. There are now ways to get rich by doing good work, and that's part of the reason people are so much more excited about getting rich than they used to be. When I was a kid, you could either become an engineer and make cool things, or make lots of money by becoming an executive. Now you can make lots of money by making cool things." -- how many of your software engineers are brilliant, eagerly learning new things and yet didn't complete (or start) their CS degree?
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