Culture
Why Deadlines Need to Drop Dead 6 minutes read.
Highly debatble topic, with a lot of easy ways to oversimplify reality to fit both agendas ("deadlines are critical" versus "deadlines are worthless"). I agree with Eric Elliott that deadlines should be customer-driven, making the entire team of product, marketing and sales better understand what can be done for a given date, and adjust their requirements as we release small iterations out there, and adjusting it to the market. So don't force a deadline, but do set an expectation for release plan by engineering, as they push forward, even if it's in certain range rather than specific date. The danger with going to far with "engineers should have no deadlines", is that it's easy to take a step further and get them to say "there is no point in planning then" which is a dangerous symptom of a blind execution team. Strong communication and trust is organizational unfair advantage in the market.
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5 Ways to Hone Your Production Incident Postmortems 5 minutes read.
Paul Bellora with great tips on how to track incidents when they happen, and how to run some retrospective to get the most value, in terms of orgnaizational learning, out of those events. Paul's first couple of points are often overlooked and incredibly useful. Talk about it with your teammates, it will save you a lot of pain and reduce misalignment on how to manage incidents in real-time.
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