OpenGL.raw.GLE

Modules

OpenGL.raw.GLE.annotations
OpenGL.raw.GLE.constants
Raw (C-style) API for OpenGL.GLE
Automatically generated by the generateraw script, do not edit!

Functions

gleExtrusion ( ncp , contour , cont_normal , up , npoints , point_array , color_array )
gleExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array) ) -> None
gleGetJoinStyle ( ) -> <class 'ctypes.c_int'>
gleGetJoinStyle( ) -> c_int
gleGetNumSides ( ) -> <class 'ctypes.c_int'>
gleGetNumSides( ) -> c_int
gleHelicoid ( rToroid , startRadius , drdTheta , startZ , dzdTheta , startXform , dXformdTheta , startTheta , sweepTheta )
gleHelicoid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleLathe ( ncp , contour , cont_normal , up , startRadius , drdTheta , startZ , dzdTheta , startXform , dXformdTheta , startTheta , sweepTheta )
gleLathe( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
glePolyCone ( npoints , point_array , color_array , radius_array )
glePolyCone( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(radius_array) ) -> None
glePolyCylinder ( npoints , point_array , color_array , radius )
glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
gleScrew ( ncp , contour , cont_normal , up , startz , endz , twist )
gleScrew( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startz), gleDouble(endz), gleDouble(twist) ) -> None
gleSetJoinStyle ( style )
gleSetJoinStyle( c_int(style) ) -> None
gleSetNumSides ( slices )
gleSetNumSides( c_int(slices) ) -> None
gleSpiral ( ncp , contour , cont_normal , up , startRadius , drdTheta , startZ , dzdTheta , startXform , dXformdTheta , startTheta , sweepTheta )
gleSpiral( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleSuperExtrusion ( ncp , contour , cont_normal , up , npoints , point_array , color_array , xform_array )
gleSuperExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(xform_array) ) -> None
gleTextureMode ( mode )
gleTextureMode( c_int(mode) ) -> None
gleToroid ( rToroid , startRadius , drdTheta , startZ , dzdTheta , startXform , dXformdTheta , startTheta , sweepTheta )
gleToroid( gleDouble(rToroid), gleDouble(startRadius), gleDouble(drdTheta), gleDouble(startZ), gleDouble(dzdTheta), arrays.GLdoubleArray(startXform), arrays.GLdoubleArray(dXformdTheta), gleDouble(startTheta), gleDouble(sweepTheta) ) -> None
gleTwistExtrusion ( ncp , contour , cont_normal , up , npoints , point_array , color_array , twist_array )
gleTwistExtrusion( c_int(ncp), arrays.GLdoubleArray(contour), arrays.GLdoubleArray(cont_normal), arrays.GLdoubleArray(up), c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), arrays.GLdoubleArray(twist_array) ) -> None
rot_about_axis( angle , axis )
rot_about_axis( gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None
rot_axis( omega , axis )
rot_axis( gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None
rot_omega( axis )
rot_omega( arrays.GLdoubleArray(axis) ) -> None
rot_prince( omega , axis )
rot_prince( gleDouble(omega), c_char(axis) ) -> None
urot_about_axis( m , angle , axis )
urot_about_axis( arrays.GLdoubleArray(m), gleDouble(angle), arrays.GLdoubleArray(axis) ) -> None
urot_axis( m , omega , axis )
urot_axis( arrays.GLdoubleArray(m), gleDouble(omega), arrays.GLdoubleArray(axis) ) -> None
urot_omega( m , axis )
urot_omega( arrays.GLdoubleArray(m), arrays.GLdoubleArray(axis) ) -> None
urot_prince( m , omega , axis )
urot_prince( arrays.GLdoubleArray(m), gleDouble(omega), c_char(axis) ) -> None
uview_direction( m , v21 , up )
uview_direction( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v21), arrays.GLdoubleArray(up) ) -> None
uviewpoint( m , v1 , v2 , up )
uviewpoint( arrays.GLdoubleArray(m), arrays.GLdoubleArray(v1), arrays.GLdoubleArray(v2), arrays.GLdoubleArray(up) ) -> None

Classes

class c_double_Array_3_Array_2( Array ):

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