gluTessNormal

specify a normal for a polygon

Signature

gluTessNormal( GLUtesselator* ( tess ) , GLdouble ( valueX ) , GLdouble ( valueY ) , GLdouble ( valueZ ) )-> void
gluTessNormal( tess , valueX , valueY , valueZ )
gluTessNormal( POINTER(GLUtesselator)(tess), GLdouble(valueX), GLdouble(valueY), GLdouble(valueZ) ) -> None

Parameters

VariablesDescription
tess
Specifies the tessellation object (created with gluNewTess ).
valueX
Specifies the first component of the normal.
valueY
Specifies the second component of the normal.
valueZ
Specifies the third component of the normal.

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

gluTessNormal
OpenGLContext OpenGLContext/scenegraph/polygontessellator.py Lines: 82, 100
OpenGLContext OpenGLContext/scenegraph/text/toolsfont.py Lines: 178
{LGPL} PyMT pymt/lib/squirtle.py Lines: 21, 406
{LGPL} PyMT pymt/graphx/bezier.py Lines: 39, 141

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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