Signature
glVertexAttribFormat(
GLuint (
attribindex
)
,
GLint (
size
)
,
GLenum (
type
)
,
GLboolean (
normalized
)
,
GLuint (
relativeoffset
)
)-> void
glVertexAttribFormat(
attribindex
,
size
,
type
,
normalized
,
relativeoffset
)
glVertexAttribIFormat(
GLuint (
attribindex
)
,
GLint (
size
)
,
GLenum (
type
)
,
GLuint (
relativeoffset
)
)-> void
glVertexAttribIFormat(
attribindex
,
size
,
type
,
relativeoffset
)
glVertexAttribLFormat(
GLuint (
attribindex
)
,
GLint (
size
)
,
GLenum (
type
)
,
GLuint (
relativeoffset
)
)-> void
glVertexAttribLFormat(
attribindex
,
size
,
type
,
relativeoffset
)
Parameters
Variables | Description |
---|---|
attribindex |
The generic vertex attribute array being described.
|
size |
The number of values per vertex that are stored in the array.
|
type |
The type of the data stored in the array.
|
normalized |
The distance between elements within the buffer.
|
relativeoffset |
The distance between elements within the buffer.
|