glUniformSubroutines

load active subroutine uniforms

Signature

glUniformSubroutines()->
glUniformSubroutinesuiv( GLenum ( shadertype ) , GLsizei ( count ) , const GLuint *( indices ) )-> void
glUniformSubroutinesuiv( shadertype , count , indices )

Parameters

VariablesDescription
shadertype
Specifies the shader stage from which to query for subroutine uniform index. shadertype must be one of GL_VERTEX_SHADER , GL_TESS_CONTROL_SHADER , GL_TESS_EVALUATION_SHADER , GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER .
count
Specifies the number of uniform indices stored in indices .
indices
Specifies the address of an array holding the indices to load into the shader subroutine variables.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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