Signature
glTexStorage1D(
GLenum (
target
)
,
GLsizei (
levels
)
,
GLenum (
internalformat
)
,
GLsizei (
width
)
)-> void
glTexStorage1D(
target
,
levels
,
internalformat
,
width
)
Parameters
Variables | Description |
---|---|
target | |
levels |
Specify the number of texture levels.
|
internalformat |
Specifies the sized internal format to be used to store texture image data.
|
width |
Specifies the width of the texture, in texels.
|