glTexStorage1D

simultaneously specify storage for all levels of a one-dimensional texture

Signature

glTexStorage1D( GLenum ( target ) , GLsizei ( levels ) , GLenum ( internalformat ) , GLsizei ( width ) )-> void
glTexStorage1D( target , levels , internalformat , width )

Parameters

VariablesDescription
target
Specify the target of the operation. target must be either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D .
levels
Specify the number of texture levels.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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