glShaderStorageBlockBinding

change an active shader storage block binding

Signature

glShaderStorageBlockBinding( GLuint ( program ) , GLuint ( storageBlockIndex ) , GLuint ( storageBlockBinding ) )-> void
glShaderStorageBlockBinding( program , storageBlockIndex , storageBlockBinding )

Parameters

VariablesDescription
program
The name of the program containing the block whose binding to change.
storageBlockIndex
The index storage block within the program.
storageBlockBinding
The index storage block binding to associate with the specified storage block.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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