glDrawElementsBaseVertex

render primitives from array data with a per-element offset

Signature

glDrawElementsBaseVertex( GLenum ( mode ) , GLsizei ( count ) , GLenum ( type ) , GLvoid *( indices ) , GLint ( basevertex ) )-> void
glDrawElementsBaseVertex( mode , count , type , indices , basevertex )

Parameters

VariablesDescription
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_LINES_ADJACENCY , GL_LINE_STRIP_ADJACENCY , GL_TRIANGLES_ADJACENCY , GL_TRIANGLE_STRIP_ADJACENCY and GL_PATCHES are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE , GL_UNSIGNED_SHORT , or GL_UNSIGNED_INT .
indices
Specifies a pointer to the location where the indices are stored.
basevertex
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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