glDetachShader

Detaches a shader object from a program object to which it is attached

Signature

glDetachShader( GLuint ( program ) , GLuint ( shader ) )-> void
glDetachShader( program , shader )

Parameters

VariablesDescription
program
Specifies the program object from which to detach the shader object.
shader
Specifies the shader object to be detached.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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