glCreateShaderProgram

create a stand-alone program from an array of null-terminated source code strings

Signature

glCreateShaderProgramv( GLenum ( type ) , GLsizei ( count ) , const char **( strings ) )-> GLuint
glCreateShaderProgramv( type , count , strings ) -> <class 'ctypes.c_uint'>

Parameters

VariablesDescription
type
Specifies the type of shader to create.
count
Specifies the number of source code strings in the array strings .
strings
Specifies the address of an array of pointers to source code strings from which to create the program object.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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