glClientActiveTexture

select active texture unit

Signature

glClientActiveTexture( GLenum ( texture ) )-> void
glClientActiveTexture( texture )

Parameters

VariablesDescription
texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE i , where i ranges from 0 to the value of GL_MAX_TEXTURE_COORDS - 1, which is an implementation-dependent value. The initial value is GL_TEXTURE0 .

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This documentation is based on documentation licensed under the SGI Free Software License B.

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