glBindVertexBuffers

bind one or more named buffer objects to a sequence of consecutive vertex buffer binding points

Signature

glBindVertexBuffers( GLuint ( first ) , GLsizei ( count ) , const GLuint *( buffers ) , const GLuintptr *( offsets ) , const GLsizei *( strides ) )-> void
glBindVertexBuffer( bindingindex , buffer , offset , stride )
glBindVertexBuffers( first , count , buffers , offsets , strides )

Parameters

VariablesDescription
first
Specifies the first vertex buffer binding point to which a buffer object is to be bound.
count
Specifies the number of buffers to bind.
buffers
Specifies the address of an array of names of existing buffer objects.
offsets
Specifies the address of an array of offsets to associate with the binding points.
buffers
Specifies the address of an array of strides to associate with the binding points.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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