glBindImageTextures

bind one or more named texture images to a sequence of consecutive image units

Signature

glBindImageTextures( GLuint ( first ) , GLsizei ( count ) , const GLuint *( textures ) )-> void
glBindImageTexture( unit , texture , level , layered , layer , access , format )
glBindImageTextures( first , count , textures )

Parameters

VariablesDescription
first
Specifies the first image unit to which a texture is to be bound.
count
Specifies the number of textures to bind.
textures
Specifies the address of an array of names of existing texture objects.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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