glBindBufferRange

bind a range within a buffer object to an indexed buffer target

Signature

glBindBufferRange( GLenum( target ) , GLuint( index ) , GLuint( buffer ) , GLintptr( offset ) , GLsizeiptr( size ) )-> void
glBindBufferRange( target , index , buffer , offset , size )

Parameters

VariablesDescription
target
Specify the target of the bind operation. target must be one of GL_ATOMIC_COUNTER_BUFFER , GL_TRANSFORM_FEEDBACK_BUFFER , GL_UNIFORM_BUFFER , or GL_SHADER_STORAGE_BUFFER .
index
Specify the index of the binding point within the array specified by target .
buffer
The name of a buffer object to bind to the specified binding point.
offset
The starting offset in basic machine units into the buffer object buffer .
size
The amount of data in machine units that can be read from the buffet object while used as an indexed target.

Copyright Notices

This documentation is based on documentation licensed under the SGI Free Software License B.

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