SHARE
    TWEET
    Krenair

    MCP method/field descriptions beginning with apostrophes

    Mar 28th, 2012
    97
    0
    Never
    Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
    text 8.88 KB | None | 0 0
    1. {'desc': "'Initiates construction of the Structure Component picked, at the current Location of StructGen'", 'searge': 'func_35004_a', 'name': 'buildComponent', 'side': '0'}
    2. {'desc': "'overwrites Air and Liquids from selected Position downwards, stops at hitting anything else'", 'searge': 'func_35005_b', 'name': 'fillCurrentPositionBlocksDownwards', 'side': '0'}
    3. {'desc': "'arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace'", 'searge': 'func_35010_a', 'name': 'randomlyFillWithBlocks', 'side': '0'}
    4. {'desc': "'arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)'", 'searge': 'func_35011_a', 'name': 'fillWithBlocks', 'side': '0'}
    5. {'desc': "'checks the entire StructureBoundingBox for Liquids'", 'searge': 'func_35013_a', 'name': 'isLiquidInStructureBoundingBox', 'side': '0'}
    6. {'desc': "'Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs'", 'searge': 'func_35014_a', 'name': 'randomlyPlaceBlock', 'side': '0'}
    7. {'desc': "'deletes all continuous Blocks from selected Position upwards. Stops at hitting air'", 'searge': 'func_35016_b', 'name': 'clearCurrentPositionBlocksUpwards', 'side': '0'}
    8. {'desc': "'current Position depends on currently set Coordinates mode, is computed here'", 'searge': 'func_35018_a', 'name': 'placeBlockAtCurrentPosition', 'side': '0'}
    9. {'desc': "'arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector'", 'searge': 'func_35022_a', 'name': 'fillWithRandomizedBlocks', 'side': '0'}
    10. {'desc': "'second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...'", 'searge': 'func_35023_a', 'name': 'addComponentParts', 'side': '0'}
    11. {'desc': "'builds a door of the enumerated types (empty opening is a door)'", 'searge': 'func_35033_a', 'name': 'placeDoor', 'side': '0'}
    12. {'desc': "'performs some checks, then gives out a fresh Stairs component'", 'searge': 'func_35034_a', 'name': 'getStrongholdStairsComponent', 'side': '0'}
    13. {'desc': "'Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids'", 'searge': 'func_35275_c', 'name': 'getMixedBrightnessForBlock', 'side': '0'}
    14. {'desc': "'Any Light rendered on a 1.8 Block goes through here'", 'searge': 'func_35451_b', 'name': 'getLightBrightnessForSkyBlocks', 'side': '0'}
    15. {'desc': "'is only used on stairs and tilled fields'", 'searge': 'func_35453_b', 'name': 'getSpecialBlockBrightness', 'side': '0'}
    16. {'desc': "'attempts to find a next Village Component to be spawned'", 'searge': 'func_35700_c', 'name': 'getNextVillageComponent', 'side': '0'}
    17. {'desc': "'attempts to find a next Structure Component to be spawned, private Village function'", 'searge': 'func_35702_d', 'name': 'getNextVillageStructureComponent', 'side': '0'}
    18. {'desc': "'attempts to find a next Structure Component to be spawned'", 'searge': 'func_35704_a', 'name': 'getNextStructureComponent', 'side': '0'}
    19. {'desc': "'picks Block Ids and Metadata (Silverfish)'", 'searge': 'func_35706_a', 'name': 'selectBlocks', 'side': '0'}
    20. {'desc': "'Keeps iterating Structure Pieces and spawning them until the checks tell it to stop'", 'searge': 'func_35711_a', 'name': 'generateStructure', 'side': '0'}
    21. {'desc': "'offsets the structure Bounding Boxes up to a certain height, typically 63 - 10'", 'searge': 'func_35713_a', 'name': 'markAvailableHeight', 'side': '0'}
    22. {'desc': "'currently only defined for Villages, returns true if Village has more than 2 non-road components'", 'searge': 'func_35715_c', 'name': 'isSizeableStructure', 'side': '0'}
    23. {'desc': "'returns a new StructureBoundingBox with MAX values'", 'searge': 'func_35741_a', 'name': 'getNewBoundingBox', 'side': '0'}
    24. {'desc': "'used to project a possible new component Bounding Box - to check if it would cut anything already spawned'", 'searge': 'func_35747_a', 'name': 'getComponentToAddBoundingBox', 'side': '0'}
    25. {'desc': "'sets up Arrays with the Structure pieces and their weights'", 'searge': 'func_35849_a', 'name': 'prepareStructurePieces', 'side': '0'}
    26. {'desc': "'translates the PieceWeight class to the Component class'", 'searge': 'func_35851_a', 'name': 'getStrongholdComponentFromWeightedPiece', 'side': '0'}
    27. {'desc': "'arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlockId, int replaceBlockId, boolean alwaysreplace)'", 'searge': 'func_35294_a', 'name': 'fillWithBlocks', 'side': '1'}
    28. {'desc': "'checks the entire StructureBoundingBox for Liquids'", 'searge': 'func_35295_a', 'name': 'isLiquidInStructureBoundingBox', 'side': '1'}
    29. {'desc': "'Randomly decides if placing or not. Used for Decoration such as Torches and Spiderwebs'", 'searge': 'func_35302_a', 'name': 'randomlyPlaceBlock', 'side': '1'}
    30. {'desc': "'Initiates construction of the Structure Component picked, at the current Location of StructGen'", 'searge': 'func_35308_a', 'name': 'buildComponent', 'side': '1'}
    31. {'desc': "'second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences...'", 'searge': 'func_35310_a', 'name': 'addComponentParts', 'side': '1'}
    32. {'desc': "'arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int olaceBlockId, int replaceBlockId, boolean alwaysreplace'", 'searge': 'func_35315_a', 'name': 'randomlyFillWithBlocks', 'side': '1'}
    33. {'desc': "'builds a door of the enumerated types (empty opening is a door)'", 'searge': 'func_35323_a', 'name': 'placeDoor', 'side': '1'}
    34. {'desc': "'performs some checks, then gives out a fresh Stairs component'", 'searge': 'func_35325_a', 'name': 'getStrongholdStairsComponent', 'side': '1'}
    35. {'desc': "'Keeps iterating Structure Pieces and spawning them until the checks tell it to stop'", 'searge': 'func_35541_a', 'name': 'generateStructure', 'side': '1'}
    36. {'desc': "'currently only defined for Villages, returns true if Village has more than 2 non-road components'", 'searge': 'func_35542_a', 'name': 'isSizeableStructure', 'side': '1'}
    37. {'desc': "'picks Block Ids and Metadata (Silverfish)'", 'searge': 'func_35565_a', 'name': 'selectBlocks', 'side': '1'}
    38. {'desc': "'translates the PieceWeight class to the Component class'", 'searge': 'func_35620_a', 'name': 'getStrongholdComponentFromWeightedPiece', 'side': '1'}
    39. {'desc': "'sets up Arrays with the Structure pieces and their weights'", 'searge': 'func_35625_a', 'name': 'prepareStructurePieces', 'side': '1'}
    40. {'desc': "'attempts to find a next Structure Component to be spawned'", 'searge': 'func_35640_a', 'name': 'getNextStructureComponent', 'side': '1'}
    41. {'desc': "'attempts to find a next Structure Component to be spawned, private Village function'", 'searge': 'func_35641_d', 'name': 'getNextVillageStructureComponent', 'side': '1'}
    42. {'desc': "'attempts to find a next Village Component to be spawned'", 'searge': 'func_35643_c', 'name': 'getNextVillageComponent', 'side': '1'}
    43. {'desc': "'switches the Coordinate System base off the Bounding Box'", 'searge': 'field_35025_h', 'name': 'coordBaseMode', 'side': '0'}
    44. {'desc': "'hardcore', 'creative' or 'survival'", 'searge': 'field_35364_f', 'name': 'gameMode', 'side': '0'}
    45. {'desc': "'Contains stuff you might find in chests'", 'searge': 'field_35589_a', 'name': 'lootArray', 'side': '0'}
    46. {'desc': "'How many Structure Pieces of this type may spawn in a structure'", 'searge': 'field_35615_d', 'name': 'instancesLimit', 'side': '0'}
    47. {'desc': "'This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped'", 'searge': 'field_35616_b', 'name': 'pieceWeight', 'side': '0'}
    48. {'desc': "'well ... thats what it does'", 'searge': 'field_35718_c', 'name': 'hasMoreThanTwoComponents', 'side': '0'}
    49. {'desc': "'default' or 'flat'", 'searge': 'field_46139_c', 'name': 'worldType', 'side': '0'}
    50. {'desc': "'switches the Coordinate System base off the Bounding Box'", 'searge': 'field_35317_h', 'name': 'coordBaseMode', 'side': '1'}
    51. {'desc': "'well ... thats what it does'", 'searge': 'field_35548_c', 'name': 'hasMoreThanTwoComponents', 'side': '1'}
    52. {'desc': "'How many Structure Pieces of this type may spawn in a structure'", 'searge': 'field_35577_d', 'name': 'instancesLimit', 'side': '1'}
    53. {'desc': "'This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped'", 'searge': 'field_35578_b', 'name': 'pieceWeight', 'side': '1'}
    Advertisement
    Add Comment
    Please, Sign In to add comment
    Public Pastes
    We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
    Not a member of Pastebin yet?
    Sign Up, it unlocks many cool features!

    AltStyle によって変換されたページ (->オリジナル) /