game.Workspace.Teleports.Part1.Transparency = 1
game.Workspace.Teleports.Part1.Position = game.Workspace.Teleports.Part1.Position + Vector3.new(0,100,0)
local z = 0
function onTouchUnion(who)
game.Workspace.Union:Destroy()
z = z+1
if z == 3 then
game.Workspace.Teleports.Part1.Position = game.Workspace.Teleports.Part1.Position - Vector3.new(0,100,0)
game.Workspace.Teleports.Part1.Transparency = 0
end
end
game.Workspace.Union.Touched:Connect(onTouchUnion)
function onTouchUnion1(who)
game.Workspace.Union1:Destroy()
z = z+1
if z == 3 then
game.Workspace.Teleports.Part1.Position = game.Workspace.Teleports.Part1.Position - Vector3.new(0,100,0)
game.Workspace.Teleports.Part1.Transparency = 0
end
end
game.Workspace.Union1.Touched:Connect(onTouchUnion1)
function onTouchUnion2(who)
game.Workspace.Union2:Destroy()
z = z+1
if z == 3 then
game.Workspace.Teleports.Part1.Position = game.Workspace.Teleports.Part1.Position - Vector3.new(0,100,0)
game.Workspace.Teleports.Part1.Transparency = 0
end
end
game.Workspace.Union2.Touched:Connect(onTouchUnion2)