#Text Adventure
import shlex
class Room(object):
def __init__(self, location, description):
self.location = location
self.description = description
def display_Room(self):
print self.description
class People(object):
def __init__(self,location,name,text,description,state):
self.location = location
self.name = name
self.text = text
self.description = description
self.state = state
def printText(self):
print self.text
def go(self,location,Decision):
newlocation = list(Player.location)
if Decision == 'go north':
newlocation[1] += 1
test = world.get(tuple(newlocation))
if test == None:
print 'You cannot go there'
else:
self.location = tuple(newlocation)
elif Decision == 'go south':
newlocation[1] -= 1
test = world.get(tuple(newlocation))
if test == None:
print 'You cannot go there'
else:
self.location = tuple(newlocation)
elif Decision == 'go east':
newlocation[0] += 1
test = world.get(tuple(newlocation))
if test == None:
print 'You cannot go there'
else:
self.location = tuple(newlocation)
elif Decision == 'go west':
newlocation[0] -= 1
test = world.get(tuple(newlocation))
if test == None:
print 'You cannot go there'
else:
self.location = tuple(newlocation)
class Player(People):
def __init__(self,location,name,text,state):
self.location = location
self.name = name
self.text = text
self.state = state
def pos(self,location):
return self.location
def printlocation(self,location):
return world.get(self.location).display_Room()
def take(self,location,Decision):
if Decision == 'take sword':
if self.location == Sword.location:
Inventory.append(Sword.name)
print 'Taken'
RoomC.description = 'You are in Room C.'
elif Decision == 'take meth' or 'take drugs':
if 'Meth' in Inventory:
print 'YOU ARE HIGH'
Inventory.remove('Meth')
else:
print "You don't have that"
def talk(self,location,Decision):
if Decision == 'talk steve' or Decision == 'talk to steve':
if self.location == Steve.location:
if Jack.state == 'dead':
print 'You killed Jack! Take this is a reward.'
print 'Gold added to Inventory'
Inventory.append(Gold.name)
elif Steve.state == 'dead':
print 'This person is dead.'\
else:
Steve.printText()
else:
print "This person is not here."
elif Decision == 'talk jack' or Decision == 'talk to jack':
if self.location == Jack.location:
if Jack.state == 'dead':
print 'This person is dead.'
else:
Jack.printText()
else:
print 'This person is not here'
if Decision == 'talk jesse' or Decision == 'talk to jesse':
if self.location == Jesse.location:
if Jesse.state == 'dead':
print 'this person is dead'
elif 'Gold' in Inventory:
Drug = raw_input('You wanna buy some drugs?')
if Drug == 'no':
print 'THEN FUCK OFF'
elif Drug == 'yes':
Inventory.remove('Gold')
Inventory.append(Meth.name)
print 'Gold removed from Inventory'
print 'Meth added to Inventory'
else:
Jesse.printText()
else:
print 'This person is not here'
class Item(object):
def __init__(self,name,text,location):
self.name = name
self.text = text
self.location = location
def exam(self):
print self.text
def kill(Decision):
if Decision == 'kill steve':
killhelp('Steve')
elif Decision == 'kill jack':
killhelp('Jack')
elif Decision == 'kill jesse':
killhelp('Jesse')
elif Decision == 'kill steve with sword':
killhelpwithitem('Sword','Steve')
elif Decision == 'kill jack with sword':
killhelpwithitem('Sword','Jack')
elif Decision == 'kill jesse with sword':
killhelpwithitem('Sword','Jesse')
def killhelp(victim):
Dec = raw_input('With what?')
Dec2 = Dec.lower()
if Dec2 == 'sword':
if 'Sword' in Inventory:
killcons(victim)
else:
print "You can't do that"
else:
print "You can't do that"
def killhelpwithitem(Item,victim):
if Item in Inventory:
if Item in Inventory:
killcons(victim)
else:
print "You can't do that"
else:
print "You can't do that"
def killcons(victim):
if victim == 'Steve':
Steve.state = 'dead'
print 'Steve died'
RoomA.description = "You are in Room A. You see Steve's dead body"
if victim == 'Jack':
Jack.state = 'dead'
print 'Jack died'
RoomB.description = "You are in Room B. You see Jack's dead body"
if victim == 'Jesse':
Jesse.state = 'dead'
print 'Jesse died'
RoomD.description = "You are in Room D. You see Jesse's dead body"
def inv():
print Inventory
Inventory = []
Sword = Item('Sword','This is a sword',(2,2))
Gold = Item('Gold','This is gold',(1,1))
Meth = Item('Meth','THIS IS SOME REALLY NICE BLUE METH',(1,2))
Player = Player((1,1),'Player','','alive')
Steve = People((1,1),'Steve',"Hi, I'm Steve. Dude, can you do me favor? Kill Jack.",'This is Steve','alive')
Jack = People((1,2),'Jack',"Hi, I'm Jack.",'This is Jack','alive')
Jesse = People((2,1),'Steve','Piss off, bitch.','This is Jesse','alive')
RoomA = Room((1,1),'You are in Room A. You see Steve.')
RoomB = Room((1,2),'You are in Room B. You see Jack')
RoomC = Room((2,2),'You are in Room C. You see a sword')
RoomD = Room((2,1),'You are in Room D. You see Jesse')
world = {
(1,1):RoomA,
(1,2):RoomB,
(2,2):RoomC,
(2,1):RoomD,
}
def parser():
while Player.state == 'alive':
print Player.printlocation(Player.location)
Decisionst = raw_input('>')
Decisionstr = Decisionst.lower()
lst = shlex.split(Decisionstr)
if lst[0] == 'go':
Player.go(Player.location,Decisionstr)
elif lst[0] == 'take':
Player.take(Player.location, Decisionstr)
elif lst[0] == 'quit':
break
elif lst[0] == 'talk':
Player.talk(Player.location, Decisionstr)
elif lst[0] == 'kill':
kill(Decisionstr)
elif lst[0] == 'inventory':
inv()
elif lst[0] == 'win':
print 'nice try'
else:
print 'This doesnt work'
parser()