Deprecated: stager.stepBlock and stager.stageBlock will only accept two parameters in future releases.
6.2.0 - Release Date
02/09/2021
WaitRoom CHOSEN_TREATMENT receives number of dispatches in callback.
WaitRoom ROTATION_OFFSET offsets the begin of rotation when "treatment_rotate" is chosen.
WaitRoom "treatment_rotate" option uses number of dispatches to rotate instead of room counter, because room counter is not always increased when DISPATCH_TO_SAME_ROOM option is true.
6.2.4 - Release Date
02/10/2021
Window correctly adjusts frame height including images loaded after frame is loaded.
Fixed launcher's "default" option.
6.2.0 - Release Date
02/09/2021
WaitRoom CHOSEN_TREATMENT receives number of dispatches in callback.
WaitRoom ROTATION_OFFSET offsets the begin of rotation when "treatment_rotate" is chosen.
WaitRoom "treatment_rotate" option uses number of dispatches to rotate instead of room counter, because room counter is not always increased when DISPATCH_TO_SAME_ROOM option is true.
6.1.1 - Release Date
02/07/2021
WaitRoom "DISPATCH_TO_SAME_ROOM" creates a new room for every chosen treatment.
VisualRound widget preprocess function.
Widgets are destroyed upon exiting steps.
Widgets can prevent scrollIntoView behavior in widget steps.
Fixed auto scroll up at every new step for Window.
Fixed RiskGauge Bomb method when probability less than one and bomb not found.
Fixed hint of Slider widget
Fixed CSS styling Info Panel.
Fixed CSS warning in JS console.
Minor fixes.
6.0.3 - Release Date
10/30/2020
Fixed corrupted build in 6.0.2 (thanks jjensenius3).
6.0.2 - Release Date
10/29/2020
Fixed the create-game bug missing private folder (thanks jjensenius3).
6.0.1 - Release Date
10/29/2020
Option port can be specified at command line.
Minor bug fixes and improvements.
Generator:
Single-player template when creating new games.
Minor fixes and better error handling.
Server:
GameRoom API improved new method updateWin and more
options for computeBonus.
Log messages containing errors are displayed to console.
Updated Socket.io and Express dependencies.
Channels can be disabled in channel.settings.js file.
Client:
New Timer API for random events and timeouts.
New Game methods: isStep, isStage, isRound,
isWidgetStep, getStepId, getStageId.
Improved default reconnection mechanism:
role and partner automatically set, default reconnect
callback resending game messages from same step.
Role, partner, and session automatically added to
database entry.
Simplified node.done (accepts only one parameter,
removed backword-compatible checks).
NDDB:
Improved CSV saving support with options to keep
files updated.
Widgets:
Auto-scroll into widgets required user's action.
New method Widget.isActionRequired.
Required widgets can block node.done, even if
not widget-steps.
New risk-elicitation widget: RiskGauge has Bomb method.
Several improvements to existing widgets.
Window: auto-scroll up when loading a new frame.
5.11.0 - Release Date
08/20/2020
Bug fix introduced in previous version: stage init callback executed at every step.
Bug fix: ChoiceTable and correctChoice equal zero.
GamePlot.getProperty updated to specify search location.
5.10.1 - Release Date
08/13/2020
Info Query: added ?q=waitroom parameter for getting info about game rooms.
Info Query: enabled support for any query (not just ?q=).
Fixed bug not executing the exit callback of widget steps.
5.6.4 - Release Date
01/16/2020
ChoiceTableGroup widget correctly distinguishes between options
listener and onclick.
ChoiceTable widget improved: accepts objects as choices
option and added sortValue option for getValues method.
EndScreen widget displays any winning value (removed
constrained> 0).
5.6.3 - Release Date
01/10/2020
BackButton widget correctly hadles multiple back calls.
5.6.2 - Release Date
01/09/2020
Client property "win" is initialized to zero in every client.
Updated RiskGauge widget with new options "values" and
"scale".
Minor fixes.
5.6.1 - Release Date
12/20/2019
Fixed experimental feature to update waiting room settings
from monitor interface. Feature remains experimental.
5.6.0 - Release Date
12/15/2019
New Widgets: CustomInputGroup, RiskGauge, ContentBox.
Widgets improvements: Chat displays is user 'is typing';
DoneButton auto-disable upon disconnection; CustomInput text
types can exclude numbers; DisconnectBox includes more
options and an updated display.
New options for `gameRoom.computeBonus()` method.
Dictator game template improved.
Auto adjusting of frame height can be disabled.
Done callback of widget steps does not overwrite node.done
parameters when return value is undefined.
Several small bug fixes.
5.4.0 - Release Date 05/13/2019
Upgraded VisualStage widget: two visualizations modes, and rounds count.
Table class renders cells with colspan attribute.
Home Page enabled and --default option bug fixed.
5.3.1 - Release Date 05/07/2019
Launcher option `--default` sets the default channel at startup. Channel settings `defaultChannel` has been deprecated because unreliable when multiple games are found in games folder.
Improved installer, better handling of conflicts with pre-existing node_modules directories.
Widget CustomInput implements setValues method with random values for testing purposes.
Widget CustomInput widget has more custom types: 'us_state', 'us_zip'.
Widget ChoiceManager discard hidden or disabled nested forms from the return value of `getValues`.
Widget ChoiceManager has reset method to reset all nested forms.
`W.cssRule` is a method to add a custom CSS rule to the current page.
`node.widgets.append` also accepts the id of and element, in addition to the element itself.
All "Survey" widgets (ChoiceManager, ChoiceTable, CustomInput, etc.) have options `highlight` and `markAttempt` true by default.
Improved error messages on server.
Typos and bug fixing.
5.1.0 - Release Date 04/01/2019
CustomInput widget.
Widgets garbage collection.
Improved ChoiceTable, ChoiceManager and Feedback widgets.
Improved handling of frame height.
5.0.1 - Release Date 03/15/2019
Fixed VisualTimer.restart() bug introduced in v5.
Server does not scan hidden directories in games folder.
5.0.0 - Release Date 03/12/2019
Several improvements to the Monitor interface, including: chat
manager, better display of room info, and improved performance.
Rewritten Chat widget for easier control and friendlier
user interface
New widgets: BackButton, BoxSelector, and DebugWall
Widgets can be docked at the bottom of the page, minimized or
closed.
New Waiting Room execution mode `WAIT_FOR_DISPATCH` to dispatch
following a command from the monitor interface (ideal for Lab
experiments).
Improved installer, more reliability checks and easier way to
install older versions.
Several minor fixes and improvements, see CHANGELOG files in each
repo.
4.3.2 - Release Date 09/30/2018
Re-enabled support for games without treatment descriptions.
4.3.0 - Release Date 09/20/2018
Treatment selection in waiting room. If option
"ALLOW_SELECT_TREATMENT" is set to true in the waiting room's
settings, then dropdown menu allows user to select the treatment for
the game.
4.2.0 - Release Date 09/14/2018
Improved nodegame game-create command: automatically generates generates channel files from interface, adds README and LICENSE (MIT)
4.1.5 - Release Date 09/13/2018
Fixed installer for Node version < 8.x
4.1.3 - Release Date 09/07/2018
Improved installer
Msg anti-spoofing support by default enabled on PlayerServer
Fixed bug on Chrome with flickering scrollbar
More options on Monitor, including display of last error
Improved nodegame-mturk support
Fixed tests
4.0.4 - Release Date 07/05/2018
Improved monitor interface: errors happened on clients displayed directly on Clients List widget.
4.0.0 - Release Date 04/22/2018
All available games are displayed in a grid of responsive cards in
the server home page.
New game interface with slim header occupying less
space.
Customizable drop-down InfoPanel to easily
display and hide information under the header.
New
widgets: EndScreen, Feedback, EmailForm.
New widget features: add/remove widget rame, setTexts/Sounds,
improved WaitingRoom
Wait screen displays a countdown of maximum wait time.
New GameRoom.computeBonus method
to easily save a bonus file and send bonus to each player.
New channel settings for controlling data directory, and noAuth
tokens
Client types declaration has been streamlined, no need to return a
client type object, it is now automatically assembled from the stager
and and the setup object.
Views receive now the correct settings object depending on
treatment.
New matcher
features: canMatchSameRole, fixedRoles.
Window object has updated to the latest version
of JSUS, meaning that some commands to
manipulate and create DOM elements have changed.