Spinomino is played using Widgets. Place your Blinks together in a cluster and set them all to the Spinner Widget. Take one Blink at random and separate it from the others. This Blink is the first "Spinomino" in play.

Game Info

5-10 Minutes

Level 2

6+ Blinks

1+ Players

Strategy

Game Designer:

Dan King

Game Artists:

Jon Bobrow

Spinomino is played using Widgets. Place your Blinks together in a cluster and set them all to the Spinner Widget. Take one Blink at random and separate it from the others. This Blink is the first "Spinomino" in play.

Game Instructions

SETUP:
Spinomino is played using Widgets. Place your Blinks together in a cluster and set them all to the Spinner Widget. Take one Blink and separate it from the others. This Blink is the first “Spinomino” in play.

GAMEPLAY:
One at a time, remove a Spinomino from the unplayed pile and connect it to a Spinomino in play. All connecting sides must be the same color, and one or both must be blinking. If you cannot place a Spinomino, you may single-click to respin it.

WIN CONDITION:
The game ends when all Spinominoes have been connected legally. Attempt to complete the game with the fewest possible respins!


A completed game of Spinomino

Spinomino is best with a larger set of Blinks (12+), but is playable with as few as 6. Spinomino can also be played as a multiplayer game by taking turns making connections, with the winner being the player who had to make the fewest respins.


Learn more about designers!

On Designing Spinomino
Accessories

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