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Pulse Audio Issues in v1.0 #1555

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branung asked this question in Q&A
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I've been having issues attempting any audio multitasking with GameNative since v1.0. I play some games with a podcast in the background, and since the update using Pulse audio will force any background sound to be forcibly stopped. Trying to resume it will then mute the game, giving no way to have both playing simultaneously. This doesn't happen with ALSA, but the drop in audio quality is not worth it. Is there any way to work around this in 1.0? Currently I've downgraded back to 0.9.2 to get around this.

This is on an Ayn Thor for reference.

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also having the same issue

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