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@@ -145,11 +145,11 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr
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## Tutorials
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*[2D Splatter Effects Using the Stencil Buffer](http://nielson.io/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.
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*[2D Splatter Effects Using the Stencil Buffer](http://nielson.dev/2015/12/splatter-effects-in-unity-using-the-stencil-buffer) - Using the stencil buffer in Unity to draw splatter effects on surfaces. This could be used for paint or blood splatter.
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*[A Gentle Introduction to Shaders in Unity3D](http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d) - This series of posts will introduce you to shader coding, and is oriented to developers with little to no knowledge about shaders.
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*[Amit’s Game Programming Information](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - An great collection of general purpose game programming content.
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*[Catlike Coding](http://catlikecoding.com/unity/tutorials/) - Tutorials designed for learning the C# scripting side of Unity.
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*[Fixing Gaps Between Sprites](http://nielson.io/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.
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*[Fixing Gaps Between Sprites](http://nielson.dev/2015/10/fixing-gaps-between-sprites-better-2d-in-unity-part-2) - A short tutorial about removing the small gaps that sometimes appear between adjacent sprites.
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*[Game Programming Patterns](http://gameprogrammingpatterns.com/contents.html) - Lots of great game development patterns useful when making games with or without Unity.
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*[Modern GUI Development in Unity 4.6](https://www.youtube.com/playlist?list=PLt_Y3Hw1v3QTEbh8fQV1DUOUIh9nF0k6c) - A video tutorial providing an in-depth explanation of Unity's new UI system.
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*[Official Video Tutorials](http://unity3d.com/learn/tutorials/modules) - The official tutorials for scripting, animation, audio, and almost anything Unity related.
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