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Commit 01b653c

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fixed broken link of Crystal AI and Rain AI
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‎README.md

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@@ -48,8 +48,8 @@ Thanks to all the [contributors](https://github.com/ryannielson/awesome-unity/gr
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* [A* Pathfinding Project](http://arongranberg.com/astar/) - Lightning fast pathfinding with heavily optimized algorithms and a large feature set.
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* [Apex Path (Paid)](https://www.assetstore.unity3d.com/en/#!/content/17943) - Apex Path handles dynamic pathfinding including local avoidance steering and dynamic obstacles.
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* [Crystal AI](https://theldoctor.github.io/CrystalAI/) - Crystal is a fast, scalable and extensible utility based AI framework for C# and Unity.
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* [Rain](http://rivaltheory.com/rain) - A toolset that provides integrated AI rigging, a visual behavior tree editor, pathfinding, automatic nav grid generation, and more.
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* [Crystal AI](https://github.com/igiagkiozis/CrystalAI) - Crystal is a fast, scalable and extensible utility based AI framework for C# and Unity.
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* [Rain](https://assetstore.unity.com/packages/tools/ai/rain-ai-for-unity-23569) - A toolset that provides integrated AI rigging, a visual behavior tree editor, pathfinding, automatic nav grid generation, and more.
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## Augmented & Virtual Reality

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AltStyle によって変換されたページ (->オリジナル) /