Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

Commit f7e65ef

Browse files
Create ReleaseNotes.md
1 parent 39134de commit f7e65ef

File tree

1 file changed

+26
-0
lines changed

1 file changed

+26
-0
lines changed

‎ReleaseNotes.md‎

Lines changed: 26 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,26 @@
1+
### Velodyne Lidar Viewer For Unity v1.0 (1.3.2020)
2+
3+
First version!
4+
5+
## Initial Features
6+
- Supported devices: UltraPuck (VLP32C), Puck (VLP16)
7+
- Large pcap file streaming (stream from disk, required for +2gb pcap files, but can be used with smaller files to instantly start playback)
8+
- UDP live listener (receive data from live device connected using LAN cable)
9+
- PCAP loader (load whole file for playback)
10+
- Playback controls: Pause,Play,Rewind,Forward (not available for live stream, except pause)
11+
- DX11, CommandBuffer and Mesh - rendering modes
12+
- Special shaders with customizable options (Gradients, Rotation, Filter, Point size, View angle filter, Distance filter..)
13+
- Using Unity 2017年4月24日f1 (but works on later versions also)
14+
- Supports VR (tested on Vive, Rift S, Cosmos, Quest*) *Quest only supports PCAP playback with mesh rendering.
15+
16+
## Limitations
17+
- HDRP/URP renderpipelines are not supported!
18+
19+
## Known issues
20+
- View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues
21+
22+
------------------------------------------------------------------------------------------------------------------------------------------------
23+
24+
25+
### Disclaimer:
26+
VELODYNE is a trademark of Velodyne LiDAR, Inc. (not affiliated with this plugin)

0 commit comments

Comments
(0)

AltStyle によって変換されたページ (->オリジナル) /