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| 1 | +### Velodyne Lidar Viewer For Unity v1.0 (1.3.2020) |
| 2 | + |
| 3 | +First version! |
| 4 | + |
| 5 | +## Initial Features |
| 6 | +- Supported devices: UltraPuck (VLP32C), Puck (VLP16) |
| 7 | +- Large pcap file streaming (stream from disk, required for +2gb pcap files, but can be used with smaller files to instantly start playback) |
| 8 | +- UDP live listener (receive data from live device connected using LAN cable) |
| 9 | +- PCAP loader (load whole file for playback) |
| 10 | +- Playback controls: Pause,Play,Rewind,Forward (not available for live stream, except pause) |
| 11 | +- DX11, CommandBuffer and Mesh - rendering modes |
| 12 | +- Special shaders with customizable options (Gradients, Rotation, Filter, Point size, View angle filter, Distance filter..) |
| 13 | +- Using Unity 2017年4月24日f1 (but works on later versions also) |
| 14 | +- Supports VR (tested on Vive, Rift S, Cosmos, Quest*) *Quest only supports PCAP playback with mesh rendering. |
| 15 | + |
| 16 | +## Limitations |
| 17 | +- HDRP/URP renderpipelines are not supported! |
| 18 | + |
| 19 | +## Known issues |
| 20 | +- View/report issues on github : https://github.com/unitycoder/VelodyneLidarViewer/issues |
| 21 | + |
| 22 | +------------------------------------------------------------------------------------------------------------------------------------------------ |
| 23 | + |
| 24 | + |
| 25 | +### Disclaimer: |
| 26 | +VELODYNE is a trademark of Velodyne LiDAR, Inc. (not affiliated with this plugin) |
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