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@mattdesl
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I think simplicial complexes are a good approach for modularity but they have some drawbacks:
- "simplicial complex" is long-winded and intimidating; all of the search results related to it are extremely complex for somebody just trying to get a cube or sphere on screen
- they generally don't provide 3D rendering features like UVs or normals (lighting/texturing)
I am experimenting with a torus-mesh module and it would be great to have UVs baked in (like in @TatumCreative's geo-3d-box). It would also be good to standardize naming (mesh.uvs, module name, etc).
Normals would also be handy. So far I am using normals and glsl-face-normal, which seems to work well. Are there instances where they might provide less than desirable results compared to using the normals generated with the mesh?
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