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Commit f38ca12

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nadeko
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‎manual/master/index.html

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@@ -7554,29 +7554,6 @@ <h2>GPU renderer options</h2>
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reveal details that would otherwise be hidden in dark scenes, but raising
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it too high will make dark scenes appear unnaturally bright. (<tt class="docutils literal"><span class="pre">--vo=gpu</span></tt>
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only)</dd>
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<dt><tt class="docutils literal"><span class="pre">--tone-mapping-mode</span></tt></dt>
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<dd><p class="first">Controls how the tone mapping function is applied to colors.</p>
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<dl class="last docutils">
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<dt>auto</dt>
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<dd>Choose the best mode automatically. (Default)</dd>
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<dt>rgb</dt>
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<dd>Tone-map per-channel (RGB). Has a tendency to severely distort colors,
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desaturate highlights, and is generally not very recommended. However,
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this is the mode used in many displays and TVs (especially early ones),
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and so sometimes it's needed to reproduce the artistic intent a film
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was mastered with.</dd>
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<dt>max</dt>
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<dd>Tone-map on the brightest component in the video. Has a tendency to
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lead to weirdly oversaturated colors, and loss of dark details.</dd>
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<dt>hybrid</dt>
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<dd>A hybrid approach that uses linear tone-mapping for midtones and
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per-channel tone mapping for highlights.</dd>
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<dt>luma</dt>
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<dd>Luminance-based method from ITU-R BT.2446a, including fixed gamut
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reductions to account for brightness-related perceptual nonuniformity.
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(<tt class="docutils literal"><span class="pre">--vo=gpu-next</span></tt> only)</dd>
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</dl>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--tone-mapping-visualize</span></tt></dt>
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<dd>Display a (PQ-PQ) graph of the active tone-mapping LUT. Intended only for
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debugging purposes. The X axis shows PQ input values, the Y axis shows PQ

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