@@ -7369,6 +7369,15 @@ <h2>GPU renderer options</h2>
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<dd>HDR<->SDR mapping specified in ITU-R Report BT.2446, method A. This is
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the recommended curve for well-mastered content. (<tt class="docutils literal"><span class="pre">--vo=gpu-next</span></tt>
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only)</dd>
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+ <dt>st2094-40</dt>
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+ <dd>Dynamic HDR10+ tone-mapping method specified in SMPTE ST2094-40 Annex
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+ B. In the absence of metadata, falls back to a fixed spline matched to
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+ the input/output average brightness characteristics. (<tt class="docutils literal"><span class="pre">--vo=gpu-next</span></tt>
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+ only)</dd>
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+ <dt>st2094-10</dt>
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+ <dd>Dynamic tone-mapping method specified in SMPTE ST2094-10 Annex B.2.
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+ Conceptually simpler than ST2094-40, and generally produces worse
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+ results.</dd>
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</dl>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--tone-mapping-param=<value></span></tt></dt>
@@ -7400,6 +7409,8 @@ <h2>GPU renderer options</h2>
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<dd>Specifies the scale factor to use while stretching. Defaults to 1.0.</dd>
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<dt>spline</dt>
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<dd>Specifies the knee point (in PQ space). Defaults to 0.30.</dd>
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+ <dt>st2094-10</dt>
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+ <dd>Specifies the contrast (slope) at the knee point. Defaults to 1.0.</dd>
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</dl>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--inverse-tone-mapping</span></tt></dt>
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