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Commit 6b26083

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nadeko
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‎manual/master/index.html

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@@ -6780,6 +6780,12 @@ <h2>GPU renderer options</h2>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--glsl-shader=&lt;file&gt;</span></tt></dt>
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<dd>CLI/config file only alias for <tt class="docutils literal"><span class="pre">--glsl-shaders-append</span></tt>.</dd>
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<dt><tt class="docutils literal"><span class="pre">--glsl-shader-opts=param1=value1,param2=value2,...</span></tt></dt>
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<dd>Specifies the options to use for tunable shader parameters. You can target
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specific named shaders by prefixing the shader name with a <tt class="docutils literal">/</tt>, e.g.
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<tt class="docutils literal">shader/param=value</tt>. Without a prefix, parameters affect all shaders.
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The shader name is the base part of the shader filename, without the
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extension. (<tt class="docutils literal"><span class="pre">--vo=gpu-next</span></tt> only)</dd>
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<dt><tt class="docutils literal"><span class="pre">--deband</span></tt></dt>
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<dd>Enable the debanding algorithm. This greatly reduces the amount of visible
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banding, blocking and other quantization artifacts, at the expense of

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