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Gameplay Direction #31
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We are in the extremely early stages of the game, and everything is still in flux. This thread will track discussion of gameplay.
The important thing to keep in mind is that the purpose of this project is to enable people to get started quickly, so any gameplay decisions must keep in mind how complex it would be to implement, and how difficult it will make on-boarding for future new and inexperienced contributors.
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Replies: 2 comments 1 reply
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Two of the overarching decisions are:
- Goal of game
- Boss based with final boss: preferred because it opens the door for more contributions
- High Score based
- Fighting Style
- Turn based: preferred because easier
- Real time
Below is a list of elements that could make up either style:
- Items
- Tools
- Weapons
- Power-ups
- Consumables
- Materials
- Main Character
- Inventory
- Health
- Hunger
- XP
- Skills
- Non Player Characters (NPCs)
- Animals
- Friends
- Enemies
- Bosses
- Crafting?
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Shops and shop keepers should be considered as well.
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I have a simple and actionable idea:
Make the torch and other light sources into acquirable items.
Questions I have remaining:
- Should it be mutually exclusive with other hot bar items?
- Should it be time-limited?
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