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| 1 | +# snake player class |
| 2 | +from turtle import Turtle |
| 3 | + |
| 4 | +MOVE_DISTANCE = 20 |
| 5 | + |
| 6 | + |
| 7 | +class Snake: |
| 8 | + def __init__(self): |
| 9 | + self.snakes_bit = [] |
| 10 | + self.create_snake() |
| 11 | + |
| 12 | + def create_snake(self): |
| 13 | + for i in range(3): |
| 14 | + snake = Turtle(shape="square") |
| 15 | + snake.color("white") |
| 16 | + snake.penup() |
| 17 | + snake.goto(x=-20 * i, y=0) |
| 18 | + self.snakes_bit.append(snake) |
| 19 | + |
| 20 | +# reset snake player when game over |
| 21 | + def reset(self): |
| 22 | + for bit in self.snakes_bit: |
| 23 | + bit.goto(1000,1000) |
| 24 | + self.snakes_bit.clear() |
| 25 | + |
| 26 | + self.create_snake() |
| 27 | + |
| 28 | + |
| 29 | + def move(self): |
| 30 | + for current in range(len(self.snakes_bit) - 1, 0, -1): |
| 31 | + new_x = self.snakes_bit[current - 1].xcor() |
| 32 | + new_y = self.snakes_bit[current - 1].ycor() |
| 33 | + self.snakes_bit[current].goto(new_x, new_y) |
| 34 | + self.snakes_bit[0].forward(MOVE_DISTANCE) |
| 35 | + |
| 36 | +# extend player when rat food |
| 37 | + def extend(self): |
| 38 | + # add new bit |
| 39 | + snake = Turtle(shape="square") |
| 40 | + snake.color("white") |
| 41 | + snake.penup() |
| 42 | + snake.goto(self.snakes_bit[-1].position()) |
| 43 | + print("adding at",self.snakes_bit[-1].position()) |
| 44 | + self.snakes_bit.append(snake) |
| 45 | + |
| 46 | +# handle movement |
| 47 | + def up(self): |
| 48 | + if self.snakes_bit[0].heading() != 270: |
| 49 | + self.snakes_bit[0].setheading(90) |
| 50 | + |
| 51 | + def down(self): |
| 52 | + if self.snakes_bit[0].heading() != 90: |
| 53 | + self.snakes_bit[0].setheading(270) |
| 54 | + |
| 55 | + def left(self): |
| 56 | + if self.snakes_bit[0].heading() != 0: |
| 57 | + self.snakes_bit[0].setheading(180) |
| 58 | + |
| 59 | + def right(self): |
| 60 | + if self.snakes_bit[0].heading() != 180: |
| 61 | + self.snakes_bit[0].setheading(0) |
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