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Welcome to Pascal Editor Discussions! #13

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👋 Welcome!

We’re using Discussions as a place to connect with other members of our community. We hope that you:

  • Ask questions you’re wondering about.
  • Share ideas.
  • Engage with other community members.
  • Welcome others and are open-minded. Remember that this is a community we
    build together 💪.

To get started, comment below with an introduction of yourself and tell us about what you do with this community.

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Replies: 4 comments 4 replies

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Hello, Wassim, hope you all are fine! I want to just tell you that probably you should add a function to codes, because in 2K or 4K display, renderer is calculating too much for nothing, I think this is a small fix, about how threejs makes pixel calculation. basically even if codes are build for FullHD screens, in 2K it will get until 9 times more effort, because in calculation 2560*1440 pixels aren't 2 times more than fullhd, but between them, so renderer can not exactly solve which pixel will be calculated for these kind of screens. well maybe I am wrong, but in threejsjourney course, bruno simon was explaining very well ! pleace let me know if I am right or wrong, when I have time I will also fork the project and try to optimize. thanks

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3 replies
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Hey, @ozantokman are you referring to the Device Pixel Ratio? We're already using:

<Canvas dpr={[1, 1.5]} />

This clamps the pixel ratio between 1 and 1.5, so even on 2K/4K displays the renderer won't go beyond 1.5x which keeps the performance in check.

Thanks for looking out for the project 🙏 Let me know if you're experiencing any specific performance issues and we can dig deeper.

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hello wassim i wanted to ask how to run this in my Linux could u plz could u provide a guide for this

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Hello, do you mean the project?

  1. Installing bun on your device
  2. bun i to install the dependencies
  3. bun dev to start the project

Let me know if it works for you!

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Hello Wassim, i just wanna share ideas to you to make mobile apps and focusing on feature like preview design with Markerless Augmented Reality and Hologram using phone flash. your works here was my dream and hopefully you can make it because now i still have problem with that haha

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1 reply
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Hey, feel free to contribute and bring your ideas to life!
What ideas do you have concerning AR/Hologram?

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Hello Wassim, We feel that your project is very relevant to our company's business. We would like to know when the large language model nesting feature will be available in the open source version, and when the 3D model replacement function shown on the official website will be available.

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0 replies
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Hello Aymericr, I was very excited to see the editor project, but when I downloaded the source code, I found that it only has the scene function. Could you please tell me how to get the latest and most complete source code, or what conditions are required?

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