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@jjouppi
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Hey all!
I've compiled FFmpeg using both the BuildFFmpeg.bat and following the guide here: https://trac.ffmpeg.org/wiki/CompilationGuide/WinRT
When I open the FFmpegWin10 project and attempt to build I get the following errors:
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\swscale-4.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\swresample-2.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avutil-55.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avformat-57.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avfilter-6.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avdevice-57.dll' does not exist. MediaPlayerCS
Error Payload file 'C:\Users\joshu\source\repos\FFmpegInterop\ffmpeg\Build\Windows10\x64\bin\avcodec-57.dll' does not exist. MediaPlayerCS
Those files do exist in my Build folder, however, they are all named one increment (version?) higher. So "avcodec-57.dll" is "avcodec-58.dll" in the correct destination. And ideas?
If I manually change all the file names, the project will build but I am unable to open any media with the example player.
Thanks for any help! Apologies if my terminology is vague or incorrect. I'm quite new to development.
UPDATE
I was able to get it working with FFmpegInteropX so it seems the issue was not with my compiled FFmpeg.
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